Пример #1
0
    public void SetResetDictionary()
    {
        spawners = GameObject.FindGameObjectsWithTag("spawner");

        for (int i = 0; i < spawners.Length; i++)
        {
            SpawnerResetTime newTime = new SpawnerResetTime();
            newTime.numberOfDaysLeft = 0;
            spawnerReset.Add(spawners[i].name, newTime);
            spawners[i].GetComponent <Gathering>().SpawnPlants();
        }
    }
Пример #2
0
    public void Populate(Gathering gatherer)
    {
        SpawnerResetTime sRT;

        //Debug.Log(spawnerReset.Count);
        if (spawnerReset.Count == 0)
        {
            SetResetDictionary();
        }

        if (spawnerReset.TryGetValue(gatherer.gameObject.name, out sRT))
        {
            if (gatherer.special && !GameObject.FindObjectOfType <ShrineManager>().endNature)
            {
                return;
            }

            if (sRT.numberOfDaysLeft > 0)
            {
                return;
            }
            else
            {
                SpawnerResetTime newTime  = new SpawnerResetTime();
                SpawnerData      newData  = new SpawnerData();
                string           newPlant = "";

                /*do {
                 *  int ran = Random.Range(0, rl.ingredients.Count);
                 *  newPlant = plants[ran];
                 * } while (!rl.ingredients[newPlant].imagePath.StartsWith("Plants"));*/

                float ran;
                int   dom;

                if (gatherer.name.Contains("Forest"))
                {
                    ran = Random.Range(0f, 1f);
                    if (ran < 0.4f)
                    {
                        dom      = Random.Range(0, LowForestList.Count);
                        newPlant = LowForestList[dom];
                    }
                    else if (ran < 0.7f && ran > 0.3f)
                    {
                        dom      = Random.Range(0, MidForestList.Count);
                        newPlant = MidForestList[dom];
                    }
                    else
                    {
                        dom      = Random.Range(0, HighForestList.Count);
                        newPlant = HighForestList[dom];
                    }

                    //newPlant = ForestList[ran];
                }
                else if (gatherer.name.Contains("Meadow"))
                {
                    ran = Random.Range(0f, 1f);
                    if (ran > 0.6f)
                    {
                        dom      = Random.Range(0, HighMeadowList.Count);
                        newPlant = HighMeadowList[dom];
                    }
                    else //if (ran < 0.7 && ran > 0.3)
                    {
                        dom      = Random.Range(0, MidMeadowList.Count);
                        newPlant = MidMeadowList[dom];
                    }

                    /*else
                     * {
                     *  dom = Random.Range(0, LowMeadowList.Count);
                     *  newPlant = LowMeadowList[dom];
                     * }
                     */

                    //newPlant = MeadowList[ran];
                }
                else if (gatherer.name.Contains("Mountain"))
                {
                    ran = Random.Range(0f, 1f);
                    if (ran > 0.4f)
                    {
                        dom      = Random.Range(0, HighMountainList.Count);
                        newPlant = HighMountainList[dom];
                    }
                    else if (ran < 0.7f && ran > 0.3f)
                    {
                        dom      = Random.Range(0, MidMountainList.Count);
                        newPlant = MidMountainList[dom];
                    }
                    else
                    {
                        dom      = Random.Range(0, LowMountainList.Count);
                        newPlant = LowMountainList[dom];
                    }

                    //newPlant = MountainList[ran];
                }

                newData.spawnedItem    = rl.ingredients[newPlant];
                newData.hasSpawnedItem = true;

                spawnerData.Add(gatherer.gameObject.name, newData);

                spawnerReset.TryGetValue(gatherer.gameObject.name, out newTime);
                newTime.numberOfDaysLeft = defaultResetTime;
                spawnerReset[gatherer.gameObject.name] = newTime;

                Sprite[] plantSprites = Resources.LoadAll <Sprite>("Plants/" + newData.spawnedItem.name);
                gatherer.GetComponent <SpriteRenderer>().sprite = plantSprites[plantSprites.Length - 1];
            }
        }
        else
        {
            StartCoroutine(Spawn());
        }
    }