// Use this for initialization void Start() { GameObject groupped = GameObject.Find("SpawnerGroup"); SpawnerGroupScript scripta = groupped.GetComponent <SpawnerGroupScript>(); spawnInterval = scripta.spawnInterval; state = State.SPAWNING; }
// Use this for initialization void Start() { GameObject groupped = GameObject.Find("Spawner"); SpawnerGroupScript scripta = groupped.GetComponent <SpawnerGroupScript>(); spawnInterval = scripta.mineInterval; state = State.SPAWNING; // set enemyrotation through script enemy_rotation.eulerAngles = new Vector3(180.0f, 0.0f, 0.0f); }
// Use this for initialization void Start() { GameObject groupped = GameObject.Find("Spawner"); SpawnerGroupScript scripta = groupped.GetComponent <SpawnerGroupScript>(); spawnInterval = scripta.driveByInterval; state = State.SEQ_INTERVAL; timer -= spawnDelay; timer += Random.value * 10; // set enemyrotation through script enemy_rotation.eulerAngles = new Vector3(gameObject.transform.rotation.x + 0f, gameObject.transform.rotation.y + 0.0f, 90.0f); }