public void CliquerBtn() { spawnerCube.SpawnCube(); audioSource.PlayOneShot(son); if (offMesh != null && !offMesh.activated) { offMesh.activated = true; } }
private void Update() { if (Input.GetButtonDown("Fire1")) { if (MovingCube.CurrentCube != null) { MovingCube.CurrentCube.Stop(); } spawnerIndex = spawnerIndex == 0 ? 1 : 0; currentSpawner = spawners[spawnerIndex]; currentSpawner.SpawnCube(); OnCubeSpawned(); score++; } }