public static void CreateFromPrefab(Transform spawner)
    {
        SpawnedCube cube = Instantiate(prefab);

        cube.transform.parent = GameObject.Find("Cubes").transform;

        cube.transform.rotation = spawner.rotation;

        Vector3 position = spawner.position +
                           (spawner.forward * GameValues.Spawners.spawnDistance);

        position.y = GameValues.Spawners.cubeHeight / 2;

        cube.transform.position = position;
    }
 public void SpawnCube()
 {
     SpawnedCube.CreateFromPrefab(player.transform);
 }