Пример #1
0
    private void LoadSpawner()
    {
        if (networkManager.IsServer)
        {
            SpawnServer server = gameObject.AddComponent <SpawnServer>();
        }
        else
        {
            SpawnClient client = gameObject.AddComponent <SpawnClient>();

            GameObject player = Resources.Load("PlayerControlleur") as GameObject;
            ClientScene.RegisterPrefab(player);
        }
    }