private void SpawnWave() { Vector2[] spawnPoints = spawnPointGen.GetSpawnPoints(); foreach (Vector2 v in spawnPoints) { Enemies.Spawn(v); ++spawnsThisLevel; Traits.ENEMIESSPAWNED.Counter++; } }
private void SpawnWave() { Vector2[] spawnPoints = spawnPointGen.GetSpawnPoints(); foreach (Vector2 v in spawnPoints) { Enemies.Spawn(v); ++spawnsThisLevel; Traits.ENEMIESSPAWNED.Counter++; } }