Пример #1
0
 private static void Run(SpawnPoint.WalkPathDesc item, int index)
 {
     ForEdit($"Serial##{index}", () => item.Serial, x => item.Serial = x);
     ForEdit($"Flag##{index}", () => item.Flag, x => item.Flag       = x);
     ForEdit($"Id##{index}", () => item.Id, x => item.Id             = x);
     for (var i = 0; i < item.Positions.Count; i++)
     {
         var pos = item.Positions[i];
         ForEdit3($"Walk #{index}-{i}", () =>
                  new Vector3(pos.X, pos.Y, pos.Z),
                  x =>
         {
             pos.X = x.X;
             pos.Y = x.Y;
             pos.Z = x.Z;
         });
     }
 }
Пример #2
0
 private static void Run(SpawnPoint.WalkPathDesc item)
 {
     ForEdit("Unk00", () => item.Unk00, x => item.Unk00 = x);
     ForEdit("Unk04", () => item.Unk04, x => item.Unk04 = x);
     ForEdit("Unk06", () => item.Unk06, x => item.Unk06 = x);
     for (var i = 0; i < item.Positions.Count; i++)
     {
         var pos = item.Positions[i];
         ForEdit3($"Walk #{i}", () =>
                  new Vector3(pos.X, pos.Y, pos.Z),
                  x =>
         {
             pos.X = x.X;
             pos.Y = x.Y;
             pos.Z = x.Z;
         });
     }
 }