Пример #1
0
        internal void InvokeSpawnPlayersEvent(ref Dictionary <Player, int> spawnplayers, out bool allow)
        {
            var ev = new SpawnPlayersEventArgs
            {
                SpawnPlayers = spawnplayers,
                Allow        = true,
            };

            SpawnPlayersEvent?.Invoke(ev);

            allow = ev.Allow;
        }
Пример #2
0
        private void Round_SpawnPlayersEvent(SpawnPlayersEventArgs ev)
        {
            SynapseController.Server.Map.Round.RoundLock = true;

            foreach (var player in ev.SpawnPlayers.Keys.ToArray())
            {
                ev.SpawnPlayers[player] = (int)RoleType.ClassD;
            }

            Player rndPeen = SynapseController.Server.Players[UnityEngine.Random.Range(0, SynapseController.Server.Players.Count)];

            ev.SpawnPlayers[rndPeen] = (int)RoleType.Scp173;

            SynapseController.Server.Map.Round.RoundLock = false;
        }