Пример #1
0
 public void PlayerContinue()
 {
     Time.timeScale = 1f;
     isGameOver     = false;
     DestroyGameObjectsWithTags("Ship", "Bullet");
     spawn.Invoke("SpawnNext", 0.5f);
     gameOverMenuUI.SetActive(false);
 }
Пример #2
0
 public void InvokeSpawnPlayer(Transform t)
 {
     SpawnPlayer.Invoke(t);
 }