public SpawnRandomChasingEnemies(Engine engine, ProcessManager processManager, SpawnPatternManager spm, int count)
        {
            Engine         = engine;
            ProcessManager = processManager;
            SPM            = spm;

            Count = count;
        }
        public SpawnGravityConstellation(Engine engine, ProcessManager processManager, SpawnPatternManager spm)
        {
            Engine         = engine;
            ProcessManager = processManager;
            SPM            = spm;

            maxWidth  = CVars.Get <float>("play_field_width");
            maxHeight = CVars.Get <float>("play_field_height");
        }
        public SpawnCornerAssault(Engine engine, ProcessManager processManager, SpawnPatternManager spm) : base(1.0f)
        {
            Engine         = engine;
            ProcessManager = processManager;
            SPM            = spm;

            maxWidth  = CVars.Get <float>("play_field_width");
            maxHeight = CVars.Get <float>("play_field_height");
        }
Пример #4
0
        public SpawnChasingBorder(Engine engine, ProcessManager processManager, SpawnPatternManager spm) : base(0.5f)
        {
            Engine         = engine;
            ProcessManager = processManager;
            SPM            = spm;

            maxWidth  = CVars.Get <float>("play_field_width");
            maxHeight = CVars.Get <float>("play_field_height");

            horizontalSpacing = (maxWidth % spacingInterval) / 2;
            verticalSpacing   = (maxHeight % spacingInterval) / 2;

            originalSpawnLocation = new Vector2(-maxWidth / 2 + horizontalSpacing, maxHeight / 2 - verticalSpacing);
            nextSpawnLocation     = new Vector2(-maxWidth / 2 + horizontalSpacing, maxHeight / 2 - verticalSpacing);
        }
Пример #5
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 public SpawnRandomPairs(Engine engine, ProcessManager processManager, SpawnPatternManager spm)
 {
     Engine         = engine;
     ProcessManager = processManager;
     SPM            = spm;
 }
 public SpawnRandomChasingEnemies(Engine engine, ProcessManager processManager, SpawnPatternManager spm)
     : this(engine, processManager, spm, 3)
 {
 }
Пример #7
0
 public SpawnChasingCircle(Engine engine, ProcessManager processManager, SpawnPatternManager spm)
 {
     Engine         = engine;
     ProcessManager = processManager;
     SPM            = spm;
 }
Пример #8
0
 public SpawnShootingTriangle(Engine engine, ProcessManager processManager, SpawnPatternManager spm)
 {
     Engine         = engine;
     ProcessManager = processManager;
     SPM            = spm;
 }