Пример #1
0
    private IEnumerator waitAndStart(float waitTime)
    {
        loadingScenario = true;
        yield return(new WaitForSeconds(waitTime));

        hideGUI();
        resetInputUI();
        objectSpawner.startGame();
        if (tutorialCounter >= tutorialNum)
        {
            currentState = GameState.ScenarioRunning;
        }
        else
        {
            currentState = GameState.TutorialRunning;
        }
        loadingScenario = false;
    }