Пример #1
0
	public void StartBattle(SpawnMonsterOnMap aMonster) {
		inBattle = true;
		Debug.Log ("Starting a Battle");
	//	worldLight.gameObject.SetActive (false);
		SpawnAreaMonster sm = new SpawnAreaMonster (aMonster.name, aMonster.level, 1f, "");
		new BattleInit (sm, "");

		this.battleCamera.gameObject.SetActive (true);
this.uiRoot.gameObject.SetActive(false);
		battleMakeup.gameObject.SetActive (true); 
		map.gameObject.SetActive(false);
	}
Пример #2
0
	private IEnumerator delayToInitWanderer(SpawnMonsterOnMap aWanderer) {
		yield return new WaitForEndOfFrame ();
		aWanderer.anim.applyRootMotion = !aWanderer.anim.applyRootMotion;
		aWanderer.wander.radius = this.wanderDistance;
		aWanderer.wander.lingerForSeconds = this.wanderLinger;
	}