private void PushCitySlot() { if (!citySlot.IsNull) { citySlot.EmptyOccupant(); citySlot = SpawnManager.CitySlot.nullSlot; } }
public virtual void AssignCitySlot(SpawnManager.CitySlot slot) { citySlot = slot; }
private void PushCitySlot() { if (!citySlot.IsNull) { citySlot.EmptyOccupant(); citySlot = SpawnManager.CitySlot.nullSlot; } }
public virtual void AssignCitySlot(SpawnManager.CitySlot slot) { citySlot = slot; }