public static BasePlayer.SpawnPoint FindSpawnPoint() { if (Object.op_Inequality((Object)SingletonComponent <SpawnHandler> .Instance, (Object)null)) { BasePlayer.SpawnPoint spawnPoint = SpawnHandler.GetSpawnPoint(); if (spawnPoint != null) { return(spawnPoint); } } BasePlayer.SpawnPoint spawnPoint1 = new BasePlayer.SpawnPoint(); GameObject[] gameObjectsWithTag = GameObject.FindGameObjectsWithTag("spawnpoint"); if (gameObjectsWithTag.Length != 0) { GameObject gameObject = gameObjectsWithTag[Random.Range(0, gameObjectsWithTag.Length)]; spawnPoint1.pos = gameObject.get_transform().get_position(); spawnPoint1.rot = gameObject.get_transform().get_rotation(); } else { Debug.Log((object)"Couldn't find an appropriate spawnpoint for the player - so spawning at camera"); if (Object.op_Inequality((Object)MainCamera.mainCamera, (Object)null)) { spawnPoint1.pos = ((Component)MainCamera.mainCamera).get_transform().get_position(); spawnPoint1.rot = ((Component)MainCamera.mainCamera).get_transform().get_rotation(); } } RaycastHit raycastHit; if (Physics.Raycast(new Ray(spawnPoint1.pos, Vector3.get_down()), ref raycastHit, 32f, 1537286401)) { spawnPoint1.pos = ((RaycastHit) ref raycastHit).get_point(); } return(spawnPoint1); }
private void OnServerAddPlayerInternal(NetworkConnection conn) { if (playerPrefab == null) { if (!LogFilter.Debug) { return; } Logger.LogError("The PlayerPrefab is empty on the NetworkManager. Please setup a PlayerPrefab object.", Category.Connections); } else if (playerPrefab.GetComponent <NetworkIdentity>() == null) { if (!LogFilter.Debug) { return; } Logger.LogError("The PlayerPrefab does not have a NetworkIdentity. Please add a NetworkIdentity to the player prefab.", Category.Connections); } // else if (playerControllerId < conn.playerControllers.Count && conn.playerControllers[playerControllerId].IsValid && // conn.playerControllers[playerControllerId].gameObject != null) // { // if (!LogFilter.Debug) FIXME!! - need a way to determine if player has already spawned before this round // { // return; // } // Logger.LogError("There is already a player at that playerControllerId for this connections.", Category.Connections); // } else { SpawnHandler.SpawnViewer(conn); } }
private void StartGameEventHandler(object sender, EventArgs e) { // initialization _objects = new List <AnimatedObject>(); _enemies = new List <AnimatedObject>(); _objectsToBeDeleted = new List <AnimatedObject>(); _spawner = new SpawnHandler(this.Canvas.Width, this.Canvas.Height, 4); this.Player = _spawner.SpawnPlayer(); _inputHandler = new InputHandler(this.Canvas, this.Player, this._spawner); _timer.Tick += this.AnimateObjects; _spawner.ObjectsSpawned += this.AddObjectEventHandler; _inputHandler.EscapeKeyPressed += this.EndGame; // Setup for Gameplay _objects.Add(this.Player); this.CurrentQuestion = _spawner.GetQuestion(); // First Spawn after this amount of seconds _nextSpawn = DateTime.Now.AddSeconds(spawnInterval); this.CurrentWave = 0; _spawnAllowed = true; this.Points = 1; this.QuestionCounter = 1; this.Message = "Shoot the wrong answers!"; _timer.Interval = TimeSpan.FromSeconds(timerInterval); _timer.Start(); }
public static bool GetSpawnPoint(BasePlayer.SpawnPoint spawnPoint, float searchHeight) { SpawnHandler instance = SingletonComponent <SpawnHandler> .Instance; if (TerrainMeta.HeightMap == null || instance == null) { return(false); } LayerMask placementMask = instance.PlacementMask; LayerMask placementCheckMask = instance.PlacementCheckMask; float placementCheckHeight = instance.PlacementCheckHeight; LayerMask radiusCheckMask = instance.RadiusCheckMask; float radiusCheckDistance = instance.RadiusCheckDistance; for (int i = 0; i < 10; i++) { Vector3 vector = FindSpawnPoint(searchHeight); RaycastHit hitInfo; if ((int)placementCheckMask != 0 && Physics.Raycast(vector + Vector3.up * placementCheckHeight, Vector3.down, out hitInfo, placementCheckHeight, placementCheckMask)) { if (((1 << hitInfo.transform.gameObject.layer) & (int)placementMask) == 0) { continue; } vector.y = hitInfo.point.y; } if ((int)radiusCheckMask == 0 || !Physics.CheckSphere(vector, radiusCheckDistance, radiusCheckMask)) { spawnPoint.pos = vector; spawnPoint.rot = Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f); return(true); } } return(false); }
public static void scalars(ConsoleSystem.Arg args) { TextTable textTable = new TextTable(); textTable.AddColumn("Type"); textTable.AddColumn("Value"); textTable.AddRow(new string[2] { "Player Fraction", SpawnHandler.PlayerFraction().ToString() }); textTable.AddRow(new string[2] { "Player Excess", SpawnHandler.PlayerExcess().ToString() }); textTable.AddRow(new string[2] { "Population Rate", SpawnHandler.PlayerLerp(Spawn.min_rate, Spawn.max_rate).ToString() }); textTable.AddRow(new string[2] { "Population Density", SpawnHandler.PlayerLerp(Spawn.min_density, Spawn.max_density).ToString() }); textTable.AddRow(new string[2] { "Group Rate", SpawnHandler.PlayerScale(Spawn.player_scale).ToString() }); args.ReplyWith(((object)textTable).ToString()); }
public static BasePlayer.SpawnPoint FindSpawnPoint() { RaycastHit raycastHit; if (SingletonComponent <SpawnHandler> .Instance != null) { BasePlayer.SpawnPoint spawnPoint = SpawnHandler.GetSpawnPoint(); if (spawnPoint != null) { return(spawnPoint); } } BasePlayer.SpawnPoint spawnPoint1 = new BasePlayer.SpawnPoint(); GameObject[] gameObjectArray = GameObject.FindGameObjectsWithTag("spawnpoint"); if (gameObjectArray.Length == 0) { UnityEngine.Debug.Log("Couldn't find an appropriate spawnpoint for the player - so spawning at camera"); if (MainCamera.mainCamera != null) { spawnPoint1.pos = MainCamera.mainCamera.transform.position; spawnPoint1.rot = MainCamera.mainCamera.transform.rotation; } } else { GameObject gameObject = gameObjectArray[UnityEngine.Random.Range(0, (int)gameObjectArray.Length)]; spawnPoint1.pos = gameObject.transform.position; spawnPoint1.rot = gameObject.transform.rotation; } if (UnityEngine.Physics.Raycast(new Ray(spawnPoint1.pos, UnityEngine.Vector3.down), out raycastHit, 32f, 1537286401)) { spawnPoint1.pos = raycastHit.point; } return(spawnPoint1); }
public void ClonePlayer(GameObject spawnPoint, CharacterSettings characterSettings) { GameObject oldBody = GetCurrentMob(); var connection = oldBody.GetComponent <NetworkIdentity>().connectionToClient; SpawnHandler.ClonePlayer(connection, jobType, characterSettings, oldBody, spawnPoint); }
void RandomSpawns() { spawns.Clear(); int failed = 0; while (failed < 1000 && spawns.Count < spawnsCount) { BasePlayer.SpawnPoint spawnPoint = SpawnHandler.GetSpawnPoint(); if (spawnPoint == null) { failed++; continue; } if (!IsValidSpawn(spawnPoint.pos)) { failed++; continue; } spawns.Add(spawnPoint.pos); } if (failed >= 1000) { Puts("FAILED > 1000"); } Puts("CREATED " + spawns.Count.ToString()); spawnsFile.WriteObject(JsonConvert.SerializeObject(spawns, converter)); }
private void OnServerAddPlayerInternal(NetworkConnection conn, short playerControllerId) { if (playerPrefab == null) { if (!LogFilter.logError) { return; } Logger.LogError("The PlayerPrefab is empty on the NetworkManager. Please setup a PlayerPrefab object.", Category.Connections); } else if (playerPrefab.GetComponent <NetworkIdentity>() == null) { if (!LogFilter.logError) { return; } Logger.LogError("The PlayerPrefab does not have a NetworkIdentity. Please add a NetworkIdentity to the player prefab.", Category.Connections); } else if (playerControllerId < conn.playerControllers.Count && conn.playerControllers[playerControllerId].IsValid && conn.playerControllers[playerControllerId].gameObject != null) { if (!LogFilter.logError) { return; } Logger.LogError("There is already a player at that playerControllerId for this connections.", Category.Connections); } else { SpawnHandler.SpawnPlayer(conn, playerControllerId); } }
public static States StartGame(GameHandler gameHandle) { if (gameHandle == null) { gameHandler = GameHandler.GenerateHandler(); Enemies = gameHandler.Enemies; playerInformationHandler.VerifyUnlockedPlayer(); Reload(); if (playerInformationHandler.UnlockedCompanion) { companion = new Companion("Player/companion", player.X + 30, player.Y + 30, 200, 200, playerInformationHandler.SelectedBullet, 5, player); } } else { gameHandler = gameHandle; Enemies = gameHandler.Enemies; player = gameHandler.Player; companion = gameHandler.Companion; } spawnHandler = new SpawnHandler(gameHandler); Enemies.CollectionChanged += EnemiesChanged; return(States.Run); }
public static void scalars(ConsoleSystem.Arg args) { TextTable textTable = new TextTable(); textTable.AddColumn("Type"); textTable.AddColumn("Value"); string[] str = new string[] { "Player Fraction", null }; float single = SpawnHandler.PlayerFraction(); str[1] = single.ToString(); textTable.AddRow(str); string[] strArrays = new string[] { "Player Excess", null }; single = SpawnHandler.PlayerExcess(); strArrays[1] = single.ToString(); textTable.AddRow(strArrays); string[] str1 = new string[] { "Population Rate", null }; single = SpawnHandler.PlayerLerp(Spawn.min_rate, Spawn.max_rate); str1[1] = single.ToString(); textTable.AddRow(str1); string[] strArrays1 = new string[] { "Population Density", null }; single = SpawnHandler.PlayerLerp(Spawn.min_density, Spawn.max_density); strArrays1[1] = single.ToString(); textTable.AddRow(strArrays1); string[] str2 = new string[] { "Group Rate", null }; single = SpawnHandler.PlayerScale(Spawn.player_scale); str2[1] = single.ToString(); textTable.AddRow(str2); args.ReplyWith(textTable.ToString()); }
public void CmdSpawnPlayerGhost() { if (GetComponent <LivingHealthBehaviour>().IsDead) { var newGhost = SpawnHandler.SpawnPlayerGhost(connectionToClient, playerControllerId, gameObject, playerScript.characterSettings); playerScript.mind.Ghosting(newGhost); } }
public void CmdRespawnPlayer() { if (GameManager.Instance.RespawnCurrentlyAllowed) { SpawnHandler.RespawnPlayer(connectionToClient, playerControllerId, playerScript.mind.jobType, playerScript.characterSettings, gameObject); RpcAfterRespawn(); } }
// Use this for initialization void Start() { handler = GameObject.FindGameObjectWithTag("GameController").GetComponent <SpawnHandler>(); target = GameObject.FindGameObjectWithTag("Edificio").transform; agent = GetComponent <NavMeshAgent>(); destination = target.position; agent.SetDestination(destination); }
public float GetMaximumSpawnDensity() { if (!this.ScaleWithServerPopulation) { return(2f * this.TargetDensity * Spawn.max_density * 1E-06f); } return(2f * this.TargetDensity * SpawnHandler.PlayerLerp(Spawn.min_density, Spawn.max_density) * 1E-06f); }
private IEnumerator InitiateRespawn(int timeout) { //Debug.LogFormat("{0}: Initiated respawn in {1}s", gameObject.name, timeout); yield return(new WaitForSeconds(timeout)); SpawnHandler.RespawnPlayer(connectionToClient, playerControllerId, playerScript.JobType); RpcAfterRespawn(); }
// Use this for initialization void Start() { if (!Debug.isDebugBuild) { gameObject.SetActive(false); } spawn = GameObject.FindGameObjectWithTag("Spawner").GetComponent <SpawnHandler>(); }
public float GetCurrentSpawnRate() { if (this.ScaleWithServerPopulation) { return(this.SpawnRate * SpawnHandler.PlayerLerp(Spawn.min_rate, Spawn.max_rate)); } return(this.SpawnRate * Spawn.max_rate); }
public float GetMaximumSpawnDensity() { if (this.ScaleWithServerPopulation) { return((float)(2.0 * (double)this.TargetDensity * (double)SpawnHandler.PlayerLerp(Spawn.min_density, Spawn.max_density) * 9.99999997475243E-07)); } return((float)(2.0 * (double)this.TargetDensity * (double)Spawn.max_density * 9.99999997475243E-07)); }
public bool HasSpaceToSpawn() { if (useCustomBoundsCheckMask) { return(SpawnHandler.CheckBounds(entityPrefab.Get(), base.transform.position, base.transform.rotation, Vector3.one, customBoundsCheckMask)); } return(SingletonComponent <SpawnHandler> .Instance.CheckBounds(entityPrefab.Get(), base.transform.position, base.transform.rotation, Vector3.one)); }
void OnTriggerEnter(Collider other) { if (start && other.gameObject.tag.Equals("Player")) { SpawnHandler diffIncrease = GameObject.Find("DungeonCreator").GetComponent <SpawnHandler>(); diffIncrease.incDiff(); Destroy(gameObject); } }
public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int moduleId = data.readByte(); switch (moduleId) { case BATTLE_START: { BattleManager.GetInst().m_BattleScene.OnBattleStart(); break; } case BATTLE_COIN: { BattleManager.GetInst().m_BattleScene.Coin = data.readInt(); break; } case BATTLE_CUR_SPAWN: { SpawnHandler.GetInst().SetSpawnInfo(data.readInt()); break; } case BATTLE_CUR_WAVE: { SpawnHandler.GetInst().CurWave = data.readInt(); SpawnHandler.GetInst().ReleaseCurWave(); break; } case BATTLE_HIGHEST_SPAWN: { int highestLv = data.readInt(); // break; } case BATTLE_TASK: { int taskId = data.readInt(); BattleTaskFinishPanel.GetInst().Show(taskId); break; } case BATTLE_HERO: { BattleManager.GetInst().AddHero(data.readInt(), data.readInt(), data.readByte()); break; } case BATTLE_HERO_LEVEL: { break; } } }
public void CmdEnterBody() { playerScript.mind.StopGhosting(); var body = playerScript.mind.body.gameObject; SpawnHandler.TransferPlayer(connectionToClient, body, gameObject, EVENT.PlayerSpawned, null); body.GetComponent <PlayerScript>().playerNetworkActions.ReenterBodyUpdates(body); RpcAfterRespawn(); }
// Use this for initialization void Start() { handler = GameObject.FindGameObjectWithTag("GameController").GetComponent <SpawnHandler>(); centerMap = GameObject.Find("Plano").transform.position; sizeMap = GameObject.Find("Plano").transform.localScale; agent = GetComponent <NavMeshAgent> (); destination = GetRandomPos(); agent.SetDestination(destination); }
// Awake is called before Start() void Awake() { // set the reference to the current instance if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public void CloseMenu() { foreach (Controller controller in SpawnHandler.GetAllControllers()) { controller.PauseController(false); } terrain.GetComponent <TerrainFader>().PartiallyFade(1f); objectives.GetComponent <ObjectiveHandler>().PartiallyFade(1f); helpText.color = new Color(helpText.color.r, helpText.color.g, helpText.color.b, 1f); active.SetActive(false); cooldown = 20; inMenu = false; }
void ShowMenu() { foreach (Controller controller in SpawnHandler.GetAllControllers()) { controller.PauseController(true); } terrain.GetComponent <TerrainFader>().PartiallyFade(0.5f); objectives.GetComponent <ObjectiveHandler>().PartiallyFade(0.5f); helpText.color = new Color(helpText.color.r, helpText.color.g, helpText.color.b, 0.5f); active.SetActive(true); cooldown = 20; inMenu = true; }
public static void scalars(Arg args) { TextTable textTable = new TextTable(); textTable.AddColumn("Type"); textTable.AddColumn("Value"); textTable.AddRow("Player Fraction", SpawnHandler.PlayerFraction().ToString()); textTable.AddRow("Player Excess", SpawnHandler.PlayerExcess().ToString()); textTable.AddRow("Population Rate", SpawnHandler.PlayerLerp(min_rate, max_rate).ToString()); textTable.AddRow("Population Density", SpawnHandler.PlayerLerp(min_density, max_density).ToString()); textTable.AddRow("Group Rate", SpawnHandler.PlayerScale(player_scale).ToString()); args.ReplyWith(textTable.ToString()); }
// Update is called once per frame void Update() { if (smallCubeObjectiveMet && bigCubeObjectiveMet) { foreach (IFadeable fader in levelGameObject.GetComponentsInChildren(typeof(IFadeable))) { StartCoroutine(fader.FadeOut()); } foreach (Controller controller in SpawnHandler.GetAllControllers()) { StartCoroutine(controller.FadeOut()); } StartCoroutine(LoadNextLevel()); } }
private void EnterRoom(RoomClass.ExitClass.TargetClass target, Vector3 deltaVector) { enemies.ForEach(x => { if (x != null && x.GameObject) { Destroy(x.GameObject); } }); enemies.Clear(); ShowRoom(Rooms.Find(x => x.Id == target.RoomId)); Player.transform.position = SpawnHandler.GetSpawnPoint(target.ExitId) + deltaVector; CollectedJewelSprites.ForEach(x => x.GetComponent <Rigidbody2D>().position = Player.transform.position); SpawnEnemies(); }
// Use this for initialization void Start () { gm = GameObject.Find ("GameManager").GetComponent<GameManager>(); sh = gm.spawnHandler.GetComponent<SpawnHandler>(); gameCamera = GameObject.Find ("MainCamera").GetComponent<CameraController>(); }
public void StartGame() { //Beginning game setup GameActive = true; CreatePlayer(true, 0); //Wait(); //start spawning //Spawn(); spawnHandler = new SpawnHandler(); }
public void Start() { handler = GameObject.FindGameObjectWithTag("SpawnController").GetComponent<SpawnHandler>(); spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer.color = new Color(spriteRenderer.color.r, spriteRenderer.color.g, spriteRenderer.color.b, 0.0f); }