Пример #1
0
 private void OnPlayerSpawnBuff(ref SpawnBuffEventParam _param)
 {
     if (_param.src)
     {
         if (_param.showType != 0u)
         {
             this.CreateRestrictFloatText(_param.showType, (Vector3)_param.src.get_handle().location);
         }
         else if (_param.floatTextID > 0u)
         {
             this.CreateSpecifiedFloatText(_param.floatTextID, (Vector3)_param.src.get_handle().location);
         }
     }
 }
Пример #2
0
 private void OnPlayerSpawnBuff(ref SpawnBuffEventParam _param)
 {
     if (_param.src != 0)
     {
         if (_param.showType != 0)
         {
             this.CreateRestrictFloatText((RESTRICT_TYPE)_param.showType, (Vector3)_param.src.handle.location);
         }
         else if (_param.floatTextID > 0)
         {
             this.CreateSpecifiedFloatText(_param.floatTextID, (Vector3)_param.src.handle.location);
         }
     }
 }