private void OnPlayerSpawnBuff(ref SpawnBuffEventParam _param) { if (_param.src) { if (_param.showType != 0u) { this.CreateRestrictFloatText(_param.showType, (Vector3)_param.src.get_handle().location); } else if (_param.floatTextID > 0u) { this.CreateSpecifiedFloatText(_param.floatTextID, (Vector3)_param.src.get_handle().location); } } }
private void OnPlayerSpawnBuff(ref SpawnBuffEventParam _param) { if (_param.src != 0) { if (_param.showType != 0) { this.CreateRestrictFloatText((RESTRICT_TYPE)_param.showType, (Vector3)_param.src.handle.location); } else if (_param.floatTextID > 0) { this.CreateSpecifiedFloatText(_param.floatTextID, (Vector3)_param.src.handle.location); } } }