Пример #1
0
    IEnumerator waitforDestory()
    {
        Boxes[] boxes = FindObjectsOfType(typeof(Boxes)) as Boxes[];

        foreach (Boxes box in boxes)
        {
            Destroy(box.gameObject);
            yield return(new WaitForSeconds(0.2f));
        }


        SpawnBox sb = FindObjectOfType(typeof(SpawnBox)) as SpawnBox;

        sb.SpawnNewBox();

        txtInfo.text = "";
        mask.DOFade(0, 0.5f);
        btnReplay.transform.DOMove(initBtnReplayPos, 0.5f);
        btnReplay.transform.DOScale(0.3f * Vector3.one, 0.5f);

        isPause = false;
    }
Пример #2
0
 private void spawnNewPiece()
 {
     spawner.SpawnNewBox();
 }