Пример #1
0
    void Start()
    {
        m_SpatialMappingManager          = SpatialMappingManager.Instance;
        m_SpatialUnderstandingCustomMesh = SpatialUnderstanding.Instance.UnderstandingCustomMesh;

        m_SpatialMappingDefaultMaterial       = m_SpatialMappingManager.SurfaceMaterials;
        m_SpatialUnderstandingDefaultMaterial = m_SpatialUnderstandingCustomMesh.MeshMaterials;

        CurrentRenderingState = m_CurrentRenderingState;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        spatialUnderstanding = spatialUnderstandingObj.GetComponent <SpatialUnderstanding>();
        customMesh           = spatialUnderstanding.UnderstandingCustomMesh;
        mappingManager       = spatialMappingObj.GetComponent <SpatialMappingManager>();

        recognizer         = new GestureRecognizer();
        recognizer.Tapped += (args) =>
        {
            OnTapped();
        };
        recognizer.StartCapturingGestures();
    }
Пример #3
0
        /**
         * Use this for initialization.
         */
        private void Start()
        {
            // Variable initialization
            this.logger = DebugLogger.Instance;

            // Get reference to other scripts in the scene
            this.currentMesh = this.gameObject.GetComponent <SpatialUnderstandingCustomMesh>();

            // Deactivate this script if necessary components are missing
            if ((this.logger == null) || (this.currentMesh == null))
            {
                Debug.LogError("CachedRoom: Script references not set properly.");
                this.enabled = false;
            }
        }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        InputManager.Instance.PushFallbackInputHandler(this.gameObject);
        SpatialUnderstanding.Instance.RequestBeginScanning();
        SpatialUnderstanding.Instance.ScanStateChanged += ScanStateChanged;

        SpatialUnder     = GameObject.FindWithTag("Understanding");
        customMeshScript = SpatialUnder.GetComponent <SpatialUnderstandingCustomMesh>();

        bag = GameObject.FindWithTag("Bag");

        progressBar.SetActive(false);
        gameObject.GetComponent <GamingManager>().enabled = false;

        for (int i = 0; i < 3; i++)
        {
            paintingChildren.Add(transform.GetChild(i).gameObject);
        }
    }