public override void CloseRecord(int taskIndex) { // fill in error SpatialTask task = TaskList[taskIndex] as SpatialTask; SpatialRecord rec = RecordList[task.RecordIndex] as SpatialRecord; // record task result rec.CloseRecord(task); ActivateNextTask(); }
public override void CloseRecord(BaseTask task) { SpatialTask spatial = task as SpatialTask; angleError = spatial.angleError; angleErrorOnPlane = spatial.angleErrorOnPlane; taskPosition = spatial.taskPosition; playerPosition = spatial.playerPosition; controllerDirection = spatial.controllerDirection; long expStartTicks = ExperimentManager.ExpStartTicks; startTimeStamp = TicksToSecond(spatial.startTick - expStartTicks); discoveredTimeStamp = TicksToSecond(spatial.discoveredTick - expStartTicks); questionedTimeStamp = TicksToSecond(spatial.questionedTick - expStartTicks); endTimeStamp = TicksToSecond(spatial.closedTick - expStartTicks); }
public void Init(List <BaseEnvBuilder.SpatialTaskData> infoList) { TaskList = new List <BaseTask>(); RecordList = new List <Record>(); for (int i = 0; i < infoList.Count; i++) { GameObject gm = Instantiate(taskPrefab, infoList[i].startPos, Quaternion.identity); SpatialTask task = gm.GetComponent <SpatialTask>(); TaskList.Add(task); task.endPos = infoList[i].endPos; task.TaskIndex = i; gm.SetActive(false); } currentTaskIndex = 0; ActivateNextTask(); }
public SpatialRecord(SpatialRecord preRecord, SpatialTask task) { taskIndex = task.TaskIndex; recordIndex = (preRecord == null) ? 0 : preRecord.recordIndex + 1; }