Пример #1
0
        protected override void UpdateSurfaceData(SpatialMappingBase.Surface surface)
        {
            base.UpdateSurfaceData(surface);
            SurfaceData surfaceData = surface.surfaceData;

            surfaceData.bakeCollider   = base.bakePhysics;
            surfaceData.outputCollider = surface.meshCollider;
            surface.surfaceData        = surfaceData;
        }
Пример #2
0
 protected override void DestroySurface(SpatialMappingBase.Surface surface)
 {
     if (surface.meshRenderer != null)
     {
         surface.meshRenderer.sharedMaterial = null;
         surface.meshRenderer.enabled        = false;
         UnityEngine.Object.Destroy(surface.meshRenderer);
         surface.meshRenderer = null;
     }
     base.DestroySurface(surface);
 }
Пример #3
0
        protected override void AddRequiredComponentsForBaking(SpatialMappingBase.Surface surface)
        {
            base.AddRequiredComponentsForBaking(surface);
            if (surface.meshCollider == null)
            {
                surface.meshCollider = surface.gameObject.AddComponent <MeshCollider>();
            }
            SurfaceData surfaceData = surface.surfaceData;

            surfaceData.outputCollider = surface.meshCollider;
            surface.surfaceData        = surfaceData;
        }
Пример #4
0
 protected override void OnBeginSurfaceEviction(bool shouldBeActiveWhileRemoved, SpatialMappingBase.Surface surface)
 {
     if ((surface.gameObject != null) && (surface.meshRenderer != null))
     {
         surface.meshRenderer.enabled = shouldBeActiveWhileRemoved;
     }
 }