Пример #1
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 public void Set(ShaderStage stage, SpanRef <float> scales, int textureCount, int imageCount)
 {
     _stage        = stage;
     _scales       = scales;
     _textureCount = textureCount;
     _imageCount   = imageCount;
 }
Пример #2
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 public void Set(int first, SpanRef <Viewport> viewports, bool disableTransform)
 {
     _first            = first;
     _viewports        = viewports;
     _disableTransform = disableTransform;
 }
Пример #3
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 public void Set(SpanRef <uint> componentMask)
 {
     _componentMask = componentMask;
 }
Пример #4
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 public void Set(int first, SpanRef <BufferRange> buffers)
 {
     _first   = first;
     _buffers = buffers;
 }
Пример #5
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 public void Set(int first, SpanRef <Viewport> viewports)
 {
     _first     = first;
     _viewports = viewports;
 }
Пример #6
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 public void Set(SpanRef <Viewport> viewports, bool disableTransform)
 {
     _viewports        = viewports;
     _disableTransform = disableTransform;
 }
Пример #7
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 public void Set(SpanRef <float> scales, int totalCount, int fragmentCount)
 {
     _scales        = scales;
     _totalCount    = totalCount;
     _fragmentCount = fragmentCount;
 }
Пример #8
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 public void Set(SpanRef <VertexBufferDescriptor> vertexBuffers)
 {
     _vertexBuffers = vertexBuffers;
 }
Пример #9
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 public void Set(SpanRef <VertexAttribDescriptor> vertexAttribs)
 {
     _vertexAttribs = vertexAttribs;
 }
Пример #10
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 public void Set(SpanRef <Rectangle <int> > scissors)
 {
     _scissors = scissors;
 }
Пример #11
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 public void Set(BufferHandle buffer, int offset, SpanRef <byte> data)
 {
     _buffer = buffer;
     _offset = offset;
     _data   = data;
 }
 public void Set(SpanRef <BufferRange> buffers)
 {
     _buffers = buffers;
 }