// Use this for initialization void Start() { playerTransform = GameObject.FindWithTag("Player").transform; spaceship = GetComponent <SpaceshipPartSystem>(); lastPos = transform.position; randomVector = Vector3.zero; shooting = false; }
// Use this for initialization void Start() { //Cursor.visible = false; zFix = new Vector3(0, 0, 10); lastPos = transform.position; spaceship = GetComponent <SpaceshipPartSystem>(); rBody = GetComponent <Rigidbody2D>(); }