Пример #1
0
    /// <summary>
    /// 创建音乐盒子
    /// </summary>
    /// <param name="aiUid"></param>
    private void CreateSoundBox(ulong aiUid)
    {
        if (aiUid <= 0 || m_AISoundBoxs.ContainsKey(aiUid))
        {
            /// TODO.
            /// or play sound box begin music
            Debug.LogError("aiUid is 0 or Plot repeated trigger the Invaded2");
            return;
        }

        SpacecraftEntity AI = m_GameplayProxy.GetEntityById <SpacecraftEntity>((uint)aiUid);

        if (AI)
        {
            Npc npc = AI.GetNPCTemplateVO();
            if (npc.Behavior > 0)
            {
                PlotBehavior plotBehavior = m_CfgEternityProxy.PlotBehaviorsByKey((uint)npc.Behavior);
                if (plotBehavior.FightBeginSound > 0)
                {
                    GameObject soundBox = WwiseManager.CreatTAkAmbientSphereBox((int)plotBehavior.FightBeginSound, (int)plotBehavior.FightEndSound);
                    soundBox.transform.position = AI.GetRootTransform().position;
                    float scale = plotBehavior.SoundBoxSize;
                    soundBox.transform.localScale = new Vector3(scale, scale, scale);
                    m_AISoundBoxs.Add(aiUid, soundBox);
                }
            }
        }
    }
Пример #2
0
    /// <summary>
    /// 根据死亡延时创建宝箱
    /// </summary>
    public void CreateDropItemByDeath(ulong key, SpacecraftEntity spe)
    {
        Debug.Log("CreateDropItemByDeath key:" + key + " SpacecraftEntity:" + spe);
        m_SpacecraftEntityDic.Add(key, spe);

        Npc npcVO = spe.GetNPCTemplateVO();
        CfgEternityProxy cfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy;
        Model            model            = cfgEternityProxy.GetModel(npcVO.Model);
        int ruinTime = model.RuinTime;

        if (ruinTime > 0)
        {
            UIManager.Instance.StartCoroutine(DelayToCreateDropItemByDeath(key, spe, ruinTime / 1000.0f));
        }
        else
        {
            CreateDropItem((uint)key, spe, 2);
        }
        /// TODO.宝藏特殊处理
        /// 服务器创建后立马死亡,没有死亡特效
        ///if (spe.GetHeroType() == KHeroType.htPreicous)
        ///{
        ///	CreateDropItem((uint)key, spe, 2);
        ///}
        ///else
        ///{
        ///	UIManager.Instance.StartCoroutine(DelayToCreateDropItemByDeath(key, spe));
        ///}
        ///CreateDropItem((uint)key, spe, 2);
    }
Пример #3
0
    /// <summary>
    /// 寻找大矿及其附属矿
    /// </summary>
    /// <returns></returns>
    private ModelInfo[] FindSubsidiaryMine()
    {
        List <ModelInfo> target = new List <ModelInfo>();
        ModelInfo        mine   = new ModelInfo();

        mine.perfab   = m_CfgEternityProxy.GetModel(m_NearestTarget.GetNPCTemplateVO().Model).AssetName;
        mine.position = Vector3.zero;
        mine.rotation = Vector3.zero;
        mine.scale    = Vector3.one;
        target.Add(mine);
        m_TargetList.Add(m_NearestTarget.UId());
        Transform mainShip = m_NearestTarget.GetSkinRootTransform();

        foreach (SpacecraftEntity ship in m_GameplayProxy.GetEntities <SpacecraftEntity>(KHeroType.htMine))
        {
            if (ship.GetHeroType() != KHeroType.htMine)
            {
                continue;
            }
            if (ship.GetCurrentState().GetMainState() == EnumMainState.Dead)
            {
                continue;
            }
            if (ship.GetAttribute(AttributeName.kHP) <= 0)
            {
                continue;
            }
            if (ship.m_EntityFatherOwnerID == m_NearestTarget.UId())
            {
                m_TargetList.Add(ship.UId());
                ModelInfo model = new ModelInfo();
                model.perfab = m_CfgEternityProxy.GetModel(ship.GetNPCTemplateVO().Model).AssetName;

                Transform curr       = ship.GetSkinRootTransform();
                Vector3   localPoint = mainShip.InverseTransformPoint(curr.TransformPoint(Vector3.zero));

                model.position = localPoint;
                model.rotation = curr.localEulerAngles;
                model.scale    = Vector3.one;
                target.Add(model);
            }
        }
        return(target.ToArray());
    }
Пример #4
0
    /// <summary>
    /// 播放入侵2效果(专门给区域-精英战用的)
    /// </summary>
    private void PlayInvadedTwo(ulong aiUid)
    {
        if (aiUid <= 0)
        {
            return;
        }
        SpacecraftEntity AI = m_GameplayProxy.GetEntityById <SpacecraftEntity>((uint)aiUid);

        if (AI)
        {
            Npc npc = AI.GetNPCTemplateVO();
            if (npc.Behavior > 0)
            {
                PlotBehavior plotBehavior = m_CfgEternityProxy.PlotBehaviorsByKey((uint)npc.Behavior);
                /// 特效
                string fightBeginFx = plotBehavior.FightBeginFx;
                if (!string.IsNullOrEmpty(fightBeginFx))
                {
                    SpacecraftEntity main = m_GameplayProxy.GetEntityById <SpacecraftEntity>(m_GameplayProxy.GetMainPlayerUID());
                    m_AIActionEffect = EffectManager.GetInstance().CreateEffect(fightBeginFx, EffectManager.GetEffectGroupNameInSpace(true));
                    m_AIActionEffect.transform.SetParent(main.GetSkinRootTransform(), false);
                    m_AIActionEffect.SetCreateForMainPlayer(true);
                    /// 特效声音
                    if (plotBehavior.FightBeginFxSound > 0)
                    {
                        WwiseUtil.PlaySound((int)plotBehavior.FightBeginFxSound, false, null);
                    }
                }
                /// HUD
                if (Enum.TryParse(plotBehavior.FightBeginHud, out UIPanel panelName))
                {
                    MSG_WarningHUDInfo info = new MSG_WarningHUDInfo();
                    info.languageId = plotBehavior.FightBeginHudText;
                    info.time       = plotBehavior.FightBeginHudTime;
                    UIManager.Instance.OpenPanel(panelName, info);
                }

                CreateSoundBox(aiUid);
                if (plotBehavior.FightBeginVideo > 0)
                {
                    SendNotification((int)plotBehavior.FightBeginVideo);
                }
            }
        }
    }
Пример #5
0
    /// <summary>
    /// 更新目标点
    /// </summary>
    /// <param name="view">敌方点</param>
    /// <param name="distance">距离</param>
    /// <param name="main">主角</param>
    /// <param name="target">目标</param>
    private void UpdateTarget(RectTransform view, float distance, SpacecraftEntity main, SpacecraftEntity target)
    {
        if (!view.gameObject.activeSelf)
        {
            view.gameObject.SetActive(true);
            view.Find("Image_Enemy").gameObject.SetActive(true);
        }

        Vector3 position  = target.transform.position - main.transform.position;
        Vector3 direction = new Vector3(position.x, 0, position.z).normalized *distance;

        view.anchoredPosition = new Vector2(direction.x, direction.z);

        Image     img      = view.Find("Image_Enemy").GetComponent <Image>();
        KHeroType heroType = target.GetHeroType();

        /// 玩家不再npc表
        /// 先用指定ID
        if (heroType == KHeroType.htPlayer)
        {
            UIUtil.SetIconImage(img, TableUtil.GetIconBundle(PLAYER_MAP_ICON), TableUtil.GetIconAsset(PLAYER_MAP_ICON));
        }
        else
        {
            Npc  npc     = target.GetNPCTemplateVO();
            uint mapIcon = npc.MapIcon;
            if (mapIcon != 0)
            {
                /// TODO.
                /// 暂无考虑:同一NPC不同时刻改变阵营时,是否需要显示不同图标
                UIUtil.SetIconImage(img, TableUtil.GetIconBundle(mapIcon), TableUtil.GetIconAsset(mapIcon));
            }
            else
            {
                view.gameObject.SetActive(false);
                view.Find("Image_Enemy").gameObject.SetActive(false);
            }
        }
    }
Пример #6
0
    /// <summary>
    /// 更新视图
    /// </summary>
    protected override void Update()
    {
        if (!IsDead() && !IsWatchOrUIInputMode() && !IsLeaping())
        {
            //GameplayProxy sceneProxy = Facade.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy;
            //SpacecraftEntity main = sceneProxy.GetEntityById<SpacecraftEntity>(sceneProxy.GetMainPlayerUID());
            if (m_MainEntity == null)
            {
                m_MainEntity = m_GameplayProxy.GetEntityById <SpacecraftEntity>(m_GameplayProxy.GetMainPlayerUID());
            }
            if (!m_MainEntity)
            {
                return;
            }
            List <SpacecraftEntity> entitys = m_GameplayProxy.GetEntities <SpacecraftEntity>();

            //按距离排序
            entitys.Sort((a, b) =>
            {
                Vector3 distanceA = a.transform.position - m_MainEntity.transform.position;
                Vector3 distanceB = b.transform.position - m_MainEntity.transform.position;
                return((int)(distanceB.sqrMagnitude - distanceA.sqrMagnitude));
            });

            bool isInSpace = IsInSpace();
            for (int i = 0; i < entitys.Count; i++)
            {
                SpacecraftEntity entity             = entitys[i];
                KHeroType        heroType           = entity.GetHeroType();
                Vector3          titleOffset        = Vector3.zero;
                float            visibilityDistance = GameConstant.DEFAULT_VISIBILITY_METRE_FOR_SHIP;

                //忽略自已
                // if (entity == main)
                //    continue;

                //忽略不需要显示的NPC
                if (heroType != KHeroType.htPlayer)
                {
                    Npc entityVO = m_CfgEternityProxy.GetNpcByKey(entity.GetTemplateID());
                    if (entityVO.Display == 0)
                    {
                        continue;
                    }

                    if (entityVO.HeroHeaderLength >= 3)
                    {
                        titleOffset = new Vector3(entityVO.HeroHeader(0), entityVO.HeroHeader(1), entityVO.HeroHeader(2));
                    }

                    visibilityDistance = entityVO.MissionTargetHiddenDistance * (isInSpace ? GameConstant.METRE_PER_UNIT : 1);
                }

                //忽略死亡的( 除了矿石 )
                if (heroType != KHeroType.htMine && heroType != KHeroType.htPreicous && (entity.GetAttribute(AttributeName.kHP) <= 0 || entity.GetCurrentState().GetMainState() == EnumMainState.Dead))
                {
                    continue;
                }
                if (entity.m_EntityFatherOwnerID > 0 && heroType == KHeroType.htMine)
                {
                    continue;
                }
                //忽略不支持的
                RectTransform template = GetTemplate(m_MainEntity, entity);
                if (!template)
                {
                    continue;
                }

                //忽略过远的
                float distance = (entity.transform.position - m_MainEntity.transform.position).magnitude;
                if (entity.GetHeroType() == KHeroType.htMine && distance > entity.GetNPCTemplateVO().TriggerRange)
                {
                    continue;
                }
                distance = distance * GameConstant.METRE_PER_UNIT;
                if (distance >= visibilityDistance)
                {
                    continue;
                }

                //忽略屏幕外的
                Vector3 screenPosition = Camera.main.WorldToScreenPoint(entity.transform.TransformPoint(titleOffset));
                if (!(screenPosition.z > Camera.main.nearClipPlane && screenPosition.x >= 0 && screenPosition.x <= Camera.main.pixelWidth && screenPosition.y > 0 && screenPosition.y <= Camera.main.pixelHeight))
                {
                    continue;
                }

                Vector2 anchoredPosition;
                if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_Root, screenPosition, m_Camera, out anchoredPosition))
                {
                    Transform templatePool = m_TemplateToPool[template];

                    uint uid   = entity.GetUId();
                    bool isNew = false;

                    EntityView info;
                    if (m_UIDToRectTranform1.ContainsKey(uid))
                    {
                        info = m_UIDToRectTranform1[uid];
                        m_UIDToRectTranform1.Remove(uid);
                        m_UIDToRectTranform2[uid] = info;
                    }
                    else
                    {
                        RectTransform view = templatePool.childCount > 0 ? templatePool.GetChild(0).GetComponent <RectTransform>() : Object.Instantiate(template, m_Root);
                        view.SetParent(m_Root);
                        view.transform.SetAsLastSibling();
                        view.gameObject.SetActive(true);

                        info = new EntityView()
                        {
                            uid = uid, view = view, viewPool = templatePool
                        };
                        m_UIDToRectTranform2[uid] = info;
                        isNew = true;


                        OnTargetCreate(entity, view);
                    }

                    OnTargetUpdate(m_MainEntity, entity, info.view, anchoredPosition, distance, visibilityDistance, m_MouseMoved, isNew);
                }
            }
        }

        m_MouseMoved = false;

        //回收无效的
        foreach (EntityView info in m_UIDToRectTranform1.Values)
        {
            info.view.SetParent(info.viewPool);
        }
        m_UIDToRectTranform1.Clear();

        Dictionary <uint, EntityView> tmp = m_UIDToRectTranform1;

        m_UIDToRectTranform1 = m_UIDToRectTranform2;
        m_UIDToRectTranform2 = tmp;
    }
Пример #7
0
    /// <summary>
    /// 查找最近的矿物
    /// </summary>
    /// <returns>找到的矿物</returns>
    private SpacecraftEntity FindNearestTarget()
    {
        m_NearestTargetList.Clear();
        float            distance = float.MaxValue;
        SpacecraftEntity target   = null;

        foreach (SpacecraftEntity ship in m_GameplayProxy.GetEntities <SpacecraftEntity>(KHeroType.htMine))
        {
            if (ship.GetHeroType() != KHeroType.htMine)
            {
                continue;
            }
            if (ship.GetCurrentState().GetMainState() == EnumMainState.Dead)
            {
                continue;
            }
            if (ship.GetAttribute(AttributeName.kHP) <= 0)
            {
                continue;
            }
            if (ship.m_EntityFatherOwnerID > 0)
            {
                continue;
            }
            float magnitude = (ship.transform.position - m_MainSpacecraftEntity.transform.position).sqrMagnitude;
            if ((ship.transform.position - m_MainSpacecraftEntity.transform.position).magnitude < ship.GetNPCTemplateVO().TriggerRange)
            {
                target = ship;
                m_NearestTargetList.Add(ship);
            }
        }
        if (m_NearestTargetList.Count > 1)        //重叠区域
        {
            if (m_CurrentTarget != null)
            {
                if (m_CurrentTarget.m_EntityFatherOwnerID > 0)
                {
                    m_CurrentTarget = m_GameplayProxy.GetEntityById <SpacecraftEntity>(m_CurrentTarget.m_EntityFatherOwnerID);
                }
                if (m_NearestTargetList.Contains(m_CurrentTarget))
                {
                    target = m_CurrentTarget;
                }
            }
            else
            {
                if (m_NearestTargetLast == null)
                {
                    for (int i = 0; i < m_NearestTargetList.Count; i++)
                    {
                        float magnitude = (m_NearestTargetList[i].transform.position - m_MainSpacecraftEntity.transform.position).sqrMagnitude;
                        if (magnitude < distance)
                        {
                            distance = magnitude;
                            target   = m_NearestTargetList[i];
                        }
                    }
                }
                else
                {
                    target = m_NearestTargetLast;
                }
            }
        }
        else
        {
            if (target && (target.transform.position - m_MainSpacecraftEntity.transform.position).magnitude > target.GetNPCTemplateVO().TriggerRange)
            {
                target = null;
            }
        }
        return(target);
    }
Пример #8
0
    /// <summary>
    ///保存玩家是否进入战斗状态(加入仇恨列表)
    /// </summary>
    public void SavePlayerInBattle(bool f)
    {
        m_PlayerInBattle = f;
        if (f)
        {
            PlayForeWarnVoice(true);
            if (!IsInAIArea())
            {
                int soundId = 0;
                /// 在导演中
                if (m_CurrentAIUid > 0)
                {
                    SpacecraftEntity aiEntity = m_GameplayProxy.GetEntityById <SpacecraftEntity>((uint)m_CurrentAIUid);
                    if (aiEntity)
                    {
                        Npc npc = aiEntity.GetNPCTemplateVO();
                        if (npc.SoundFightBegin > 0)
                        {
                            soundId = (int)npc.SoundFightBegin;
                        }
                    }
                }
                else if (CanPalyNormalBattle())
                {
                    soundId = (int)SoundID.CombatOpen;
                }

                if (soundId != 0)
                {
                    WwiseUtil.PlaySound(soundId, false, null);
                }
            }
            else
            {
                WwiseUtil.PlaySound((int)SoundID.AIAreaCombat, false, null);
                if (m_AIBossState.ContainsKey(m_CurrentAIUid) && m_AIBossState[m_CurrentAIUid].m_AIPlotState == AIPlotState.CallingBossSuccess)
                {
                    WwiseUtil.PlaySound((int)SoundID.AIAreaCallingBossSuccess, false, null);
                }
            }
            SetPlayerState(PlayerAIState.InBattleState);
        }
        else
        {
            if (!IsInAIArea())
            {
                int soundId = 0;
                if (m_CurrentAIUid > 0)
                {
                    SpacecraftEntity aiEntity = m_GameplayProxy.GetEntityById <SpacecraftEntity>((uint)m_CurrentAIUid);
                    if (aiEntity)
                    {
                        Npc npc = aiEntity.GetNPCTemplateVO();
                        if (npc.SoundFightBegin > 0)
                        {
                            soundId = (int)npc.SoundFightEnd;
                        }
                    }
                }
                else if (CanPalyNormalBattle())
                {
                    soundId = (int)SoundID.CombatEnd;
                }

                if (soundId != 0)
                {
                    WwiseUtil.PlaySound(soundId, false, null);
                }
            }
        }
    }
Пример #9
0
    /// <summary>
    /// 更新
    /// </summary>
    protected override void Update()
    {
        bool visibleOld = GetTransform().gameObject.activeSelf;
        bool visibleNew = !IsWatchOrUIInputMode() && !IsDead() && !IsLeaping();

        if (visibleNew != visibleOld)
        {
            GetTransform().gameObject.SetActive(visibleNew);
        }

        if (!visibleNew)
        {
            return;
        }

        GameplayProxy proxy = Facade.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy;

        SpacecraftEntity main = proxy.GetEntityById <SpacecraftEntity>(proxy.GetMainPlayerUID());

        if (main != null)
        {
            m_Arrow.localEulerAngles    = new Vector3(0, 0, -main.transform.eulerAngles.y);
            m_Viewport.localEulerAngles = new Vector3(0, 0, -Camera.main.transform.eulerAngles.y);

            int   index       = 0;
            float maxDistance = m_RangeImage.rect.width / 2;
            List <SpacecraftEntity> entitys = proxy.GetEntities <SpacecraftEntity>();
            for (int i = 0; i < entitys.Count; i++)
            {
                SpacecraftEntity entity = entitys[i];
                /// 过滤掉主角
                if (entity != main)
                {
                    float distance = Vector3.Distance(entity.transform.position, main.transform.position) * GameConstant.METRE_PER_UNIT;
                    /// 是否更新小地图
                    bool update = false;
                    /// 玩家没有npc,不考虑贴边显示
                    if (entity.GetHeroType() == KHeroType.htPlayer)
                    {
                        update = distance < GameConstant.DEFAULT_VISIBILITY_METRE_FOR_SHIP;
                    }
                    else
                    {
                        Npc  npc      = entity.GetNPCTemplateVO();
                        bool overView = npc.OverView;
                        if (overView)
                        {
                            distance = Mathf.Min(distance, GameConstant.DEFAULT_VISIBILITY_METRE_FOR_SHIP);
                            update   = true;
                        }
                        else if (distance < GameConstant.DEFAULT_VISIBILITY_METRE_FOR_SHIP)
                        {
                            update = true;
                        }
                    }

                    if (update)
                    {
                        if (index >= m_ImageView.childCount)
                        {
                            Object.Instantiate(m_Enemy, m_ImageView);
                        }
                        m_ImageView.GetChild(index).localEulerAngles = new Vector3(0, 0, 0);
                        UpdateTarget(m_ImageView.GetChild(index).GetComponent <RectTransform>(), maxDistance * (distance / GameConstant.DEFAULT_VISIBILITY_METRE_FOR_SHIP), main, entity);
                        index++;
                    }
                }
            }

            for (int i = index; i < m_ImageView.childCount; i++)
            {
                m_ImageView.GetChild(i).gameObject.SetActive(false);
            }
        }
    }
Пример #10
0
    /// <summary>
    /// 更新所有任务标记
    /// </summary>
    protected override void Update()
    {
        if (!IsDead() && !IsWatchOrUIInputMode() && !IsLeaping())
        {
            float w = m_Flags.rect.width;
            float h = m_Flags.rect.height;

            m_ScaleBox.localScale = w > h ? new Vector3(1, h / w, 1) : new Vector3(w / h, 1, 1);

            GameplayProxy    sceneProxy = Facade.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy;
            SpacecraftEntity main       = sceneProxy.GetEntityById <SpacecraftEntity>(sceneProxy.GetMainPlayerUID());

            if (!main)
            {
                return;
            }

            List <SpacecraftEntity> entitys = sceneProxy.GetEntities <SpacecraftEntity>();
            for (int i = 0; i < entitys.Count; i++)
            {
                SpacecraftEntity entity      = entitys[i];
                KHeroType        heroType    = entity.GetHeroType();
                Vector3          titleOffset = Vector3.zero;

                //忽略自已
                if (entity == main)
                {
                    continue;
                }

                //忽略不需要显示的NPC
                if (heroType != KHeroType.htPlayer)
                {
                    Npc entityVO = m_CfgEternityProxy.GetNpcByKey(entity.GetTemplateID());
                    //if (entityVO.Display == 0)
                    //continue;

                    if (entityVO.HeroHeaderLength >= 3)
                    {
                        titleOffset = new Vector3(entityVO.HeroHeader(0), entityVO.HeroHeader(1), entityVO.HeroHeader(2));
                    }
                }

                //忽略死亡的( 除了矿石 )
                if (heroType != KHeroType.htMine && heroType != KHeroType.htPreicous && (entity.GetAttribute(AttributeName.kHP) <= 0 || entity.GetCurrentState().GetMainState() == EnumMainState.Dead))
                {
                    continue;
                }

                //忽略不支持的
                RectTransform template = GetTemplate(main, entity);
                if (!template)
                {
                    continue;
                }

                //忽略过远的
                float distance = (entity.transform.position - main.transform.position).magnitude;
                if (entity.GetHeroType() == KHeroType.htMine && distance > entity.GetNPCTemplateVO().TriggerRange)
                {
                    continue;
                }
                distance = distance * GameConstant.METRE_PER_UNIT;
                if (distance >= GameConstant.DEFAULT_VISIBILITY_METRE_FOR_SHIP)
                {
                    continue;
                }

                //忽略屏幕内的
                Vector3 screenPosition = Camera.main.WorldToScreenPoint(entity.transform.TransformPoint(titleOffset));
                if (screenPosition.z > Camera.main.nearClipPlane && screenPosition.x >= 0 && screenPosition.x <= Camera.main.pixelWidth && screenPosition.y > 0 && screenPosition.y <= Camera.main.pixelHeight)
                {
                    // is in screen
                }
                else
                {
                    //忽略屏幕外的
                    Transform templatePool = m_TemplateToPool[template];

                    uint uid = entity.GetUId();

                    EntityView info;
                    if (m_UIDToRectTranform1.ContainsKey(uid))
                    {
                        info = m_UIDToRectTranform1[uid];
                        m_UIDToRectTranform1.Remove(uid);
                        m_UIDToRectTranform2[uid] = info;
                    }
                    else
                    {
                        RectTransform view = templatePool.childCount > 0 ? templatePool.GetChild(0).GetComponent <RectTransform>() : Object.Instantiate(template, m_Flags);
                        view.SetParent(m_Flags);
                        view.transform.SetAsLastSibling();
                        view.gameObject.SetActive(true);

                        info = new EntityView()
                        {
                            uid = uid, view = view, viewPool = templatePool
                        };
                        m_UIDToRectTranform2[uid] = info;

                        OnTargetCreate(view, entity);
                    }

                    OnTargetUpdate(info.view, entity.transform.position, distance);
                }
            }
        }


        //回收无效的
        foreach (EntityView info in m_UIDToRectTranform1.Values)
        {
            info.view.SetParent(info.viewPool);
        }
        m_UIDToRectTranform1.Clear();

        Dictionary <uint, EntityView> tmp = m_UIDToRectTranform1;

        m_UIDToRectTranform1 = m_UIDToRectTranform2;
        m_UIDToRectTranform2 = tmp;
    }