Пример #1
0
    public void SelectedSpacecraft(int index)
    {
        if (spacecraftDatas[index] == currentSelection || spacecraftDatas[index].Locked)
        {
            return;
        }
        else
        {
            GameObject player = GameObject.FindGameObjectWithTag("Player");
            if (player.transform.childCount > 0)
            {
                Destroy(player.transform.GetChild(0).gameObject);
            }
            GameObject spacecraft =
                Instantiate(spacecraftDatas[index].Spacecraft, transform.position, Quaternion.identity, player.transform);

            spacecraft.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);

            player.transform.position     = new Vector3(0, 1, 5);
            spacecraft.transform.position = player.transform.position;

            spacecraft.GetComponent <PlayerMovement>().enabled = false;
            spacecraft.transform.GetChild(0).GetComponent <RollSpaceship>().enabled = false;
            currentSelection = spacecraftDatas[index];
        }
    }
Пример #2
0
    /// <summary>
    /// Load this object
    /// </summary>
    public void Load()
    {
        string path = Application.persistentDataPath + "/SC_Data/" + name;


        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            SpacecraftData data = formatter.Deserialize(stream) as SpacecraftData;
            stream.Close();


            this.name        = data.name;
            this.description = data.description;
            this.health      = data.health;
            this.minSpeed    = data.minSpeed;
            this.maxSpeed    = data.maxSpeed;
            this.yaw         = data.yaw;
            this.roll        = data.roll;
            this.locked      = data.locked;
            this.cost        = data.cost;
        }
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     PV           = GetComponent <PhotonView>();
     rollChild    = transform.GetChild(0).GetComponent <RollSpaceship>();
     data         = GameObject.Find("SelectionManager").GetComponent <SpawnController>().Data;
     MAX_SPEED    = data.MaximumSpeed;
     MIN_SPEED    = data.MinimumSpeed;
     speed        = MIN_SPEED;
     yaw          = data.Yaw;
     acceleration = data.Acceleration;
 }
Пример #4
0
    // Update is called once per frame
    void Update()
    {
        selectionTime -= Time.deltaTime;
        if (selectionTime <= 0.0f)
        {
            if (currentSelection == null)
            {
                //Selection time ran out, assign craft.
                int index = Random.Range(0, spacecraftDatas.Count);
                currentSelection = spacecraftDatas[index];
            }

            GameObject.Find("RoomController").GetComponent <PhotonRoom>().StartGame();
            enabled = false;
        }
    }