// Use this for initialization void Start() { game = FindObjectOfType(typeof(SpacePod)) as SpacePod; float randomY = Random.Range(-5f, 5f); transform.position = new Vector3(15, randomY, 0); GameObject MyObject = Instantiate(game.ObstacleObject) as GameObject; MyObject.transform.position = transform.position; transform.parent = MyObject.transform; }
void OnTriggerEnter2D(Collider2D collider) { Ball ball = collider.gameObject.GetComponent <Ball> (); if (ball != null) { //change (); SpacePod game = FindObjectOfType(typeof(SpacePod)) as SpacePod; game.PaddlePhase = 2; game.FinishPaddle(); } }
//Game gamescript = game.GetComponent<Game>(); // Use this for initialization void Start() { game = GameObject.FindObjectOfType(typeof(SpacePod)) as SpacePod; spriterender = GetComponent <SpriteRenderer>(); int togglesound = PlayerPrefs.GetInt("SoundToggle"); if (togglesound == 0) { GetComponent <AudioSource> ().mute = true; } }
// Use this for initialization void Start() { game = FindObjectOfType(typeof(SpacePod)) as SpacePod; transform.SetParent(game.transform); WeaveRand = UnityEngine.Random.Range(.5f, 1.5f); }