Пример #1
0
    void Update()
    {
        if (inUse != null && (turnState == 1 || turnState == 0))
        {
            Vector3 position = inUse.transform.position;
            inertiaLine.SetPosition(0, position);
            inertiaLine.SetPosition(1, inUse.getFuturePosition());

            foreach (GameObject i in maneuverButtons)
            {
                i.SetActive(true);
            }
        }
        else
        {
            foreach (GameObject i in maneuverButtons)
            {
                i.SetActive(false);
            }
        }
    }