public void LoadSpace() { Space space = new Space(); space.sprite.texture = Content.Load <Texture2D>("PlasmaBackground"); space.sprite.position = new Vector2(0, 0); space.sprite.rotation = 0f; space.sprite.scale = new Vector2(1f, 1f); space.sprite.origin = new Vector2(space.sprite.texture.Width / 2, space.sprite.texture.Height / 2); spaceManager.Add(space); }