Пример #1
0
        public override void Draw(SpaceGame target)
        {
            base.Draw(target);

            target.FillRect(bounds.topLeft, bounds.bottomRight, currentColours.fill);
            target.DrawRect(bounds.topLeft, bounds.bottomRight, currentColours.outline);
            target.DrawText(bounds.topLeft + (1, 1), text, currentColours.foreground);
        }
Пример #2
0
        public override void Draw(SpaceGame target)
        {
            target.PixelMode = Pixel.Mode.Alpha;

            // motion information
            // box
            vf boxTopLeft     = bounds.bottomRight - 60;
            vf boxBottomRight = boxTopLeft + 50;
            vf boxMiddle      = boxTopLeft + 25;

            target.FillRect(boxTopLeft, boxBottomRight, new Pixel(200, 100, 100, 100));

            vf dirOfVel  = player.vel.Normalized() * Math.Min(player.vel.Length * 10, 23);
            vf dirOfShip = vf.Along(default, 10, -player.rotation + (float)Math.PI / 2);