public override void GetTargeter(Character _character) { SpaceContextualActions.Clear(); for (int i = 0; i < TilePawnIsOn.neighbors.Count; i++) { if (TilePawnIsOn.neighbors[i].TargetableOnTile is AICharacter) { customer = (AICharacter)TilePawnIsOn.neighbors[i].TargetableOnTile; // for(int j = 0; j < _character.cariedObjects.Count; j++) //{ // if(_character.cariedObjects[j] is Food) // { // PlayercontrolledCharacter givingCharacter = (PlayercontrolledCharacter)_character; // SpaceContextualActions.Add(new GiveItem(TilePawnIsOn,givingCharacter, j)); // } //} if (!customer.OrderHasBeenTaken) { SpaceContextualActions.Add(new TakeOrder(_character, customer)); } } } }
public override void GetTargeter(Character character) { if (character is PlayercontrolledCharacter) { PlayercontrolledCharacter temp = (PlayercontrolledCharacter)character; SetName(); SpaceContextualActions.Clear(); SpaceContextualActions.Add(new TradeItemCommand(temp, this)); //PickUpItem(this, character, 0)); } }
public override void GetTargeter(Character character) { SpaceContextualActions.Clear(); if (character is PlayercontrolledCharacter) { PlayercontrolledCharacter giver = (PlayercontrolledCharacter)character; if (character.cariedObjects.Count > 0) { //SpaceContextualActions.Add(new TradeItemCommand(giver, this)); // Make a serve food } } }
public override void GetTargeter(Character character) { SpaceContextualActions.Clear(); if (character is PlayercontrolledCharacter) { PlayercontrolledCharacter temp = (PlayercontrolledCharacter)character; List <iCaryable> heldFood = new List <iCaryable>(); for (int i = 0; i < character.cariedObjects.Count; i++) { // if (character.cariedObjects[i] is Supply) // { // Supply supply = (Supply)character.cariedObjects[i]; //heldFood.Add(supply.FoodThisSupplyMakes); // } if (character.cariedObjects[i] is Food) { Food food = (Food)character.cariedObjects[i]; heldFood.Add(food); } } heldFood.AddRange(cariedObjects); for (int j = 0; j < recipiesThatCanBeCreated.Count; j++) { if (recipiesThatCanBeCreated[j].CanCraftFood(heldFood)) { SpaceContextualActions.Add(new CraftFood(this, character, recipiesThatCanBeCreated[j])); } } if (cariedObjects.Count > 0) { SpaceContextualActions.Add(new TradeItemCommand(temp, this)); } } }
public override void GetTargeter(Character character) { SpaceContextualActions.Clear(); SpaceContextualActions.Add(new Exit(character)); }