public void Setup() { _session = TestHelpers.Instance.GenerateSession(); _handler = new SpRechargerEventHandler(new WorldConfiguration { MaxAdditionalSpPoints = 1 }); var items = new List <ItemDto> { new Item { VNum = 1, ItemType = ItemType.Special, EffectValue = 1 }, }; _itemProvider = new ItemProvider(items, new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >()); }
public async Task SetupAsync() { Session = await TestHelpers.Instance.GenerateSessionAsync().ConfigureAwait(false); Handler = new SpRechargerEventHandler(new WorldConfiguration { MaxAdditionalSpPoints = 1 }); var items = new List <ItemDto> { new Item { VNum = 1, ItemType = ItemType.Special, EffectValue = 1 }, }; _itemProvider = new ItemProvider(items, new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >(), _logger); }
public async Task SetupAsync() { await TestHelpers.ResetAsync().ConfigureAwait(false); Session = await TestHelpers.Instance.GenerateSessionAsync().ConfigureAwait(false); Handler = new SpRechargerEventHandler(Options.Create(new WorldConfiguration { MaxAdditionalSpPoints = 1 })); var items = new List <ItemDto> { new Item { VNum = 1, ItemType = ItemType.Special, EffectValue = 1 }, }; _itemProvider = new GameObject.Services.ItemGenerationService.ItemGenerationService(items, new EventLoaderService <Item, Tuple <InventoryItemInstance, UseItemPacket>, IUseItemEventHandler>( new List <IEventHandler <Item, Tuple <InventoryItemInstance, UseItemPacket> > >()), _logger); }