private void Start() { inside = false; cm = Camera.main.gameObject.GetComponent <CameraZoomOut>(); cf = Camera.main.gameObject.GetComponent <CamFollow>(); Sp1.SetActive(false); Sp2.SetActive(false); Sp3.SetActive(false); cm.enabled = false; }
public static void Update(List <Keys> pressedKeys) { Up.Append((uint)(pressedKeys.Contains(Keys.Up) ? 1 : 0)); Down.Append((uint)(pressedKeys.Contains(Keys.Down) ? 1 : 0)); Left.Append((uint)(pressedKeys.Contains(Keys.Left) ? 1 : 0)); Right.Append((uint)(pressedKeys.Contains(Keys.Right) ? 1 : 0)); Button1.Append((uint)(pressedKeys.Contains(Keys.Enter) ? 1 : 0)); Button2.Append((uint)(pressedKeys.Contains(Keys.Space) ? 1 : 0)); Sp1.Append((uint)(pressedKeys.Contains(Keys.Z) ? 1 : 0)); Sp2.Append((uint)(pressedKeys.Contains(Keys.X) ? 1 : 0)); }
private void Update() { if (inside) { cf.enabled = false; cm.enabled = true; Sp1.SetActive(true); Sp2.SetActive(true); Sp3.SetActive(true); } }
public override string ToString() { return($"{Sp1.ToString("X2")} {Sp2.ToString("X2")} {Sp3.ToString("X2")} {Sp4.ToString("X2")} ({Name})"); }