public override IEnumerable <NPath> GetFiles() { var files = SourcePath.Files("*.cs", recurse: true); var ignoreDirectories = FindDirectories(); return(files.Where(f => f.HasExtension("cs") && !ignoreDirectories.Any(f.IsChildOf))); }
private List <NPath> FindDirectories() { var skippedDirs = SourcePath.Directories(true).Where(ShouldSkipName).ToList(); var ignoreDirectories = SourcePath.Files("*.asm?ef", recurse: true) .Where(f => f.Parent != SourcePath) .Select(asmdef => asmdef.Parent) .Concat(skippedDirs) .ToList(); return(ignoreDirectories); }
public override IEnumerable <NPath> GetFiles() { var files = SourcePath.Files("*.cs", recurse: true); var beeDirs = SourcePath.Directories(true).Where(d => d.FileName == "bee~").ToList(); var ignoreDirectories = SourcePath.Files("*.asm?ef", recurse: true) .Where(f => f.Parent != SourcePath) .Select(asmdef => asmdef.Parent) .Concat(beeDirs) .ToList(); return(files.Where(f => f.HasExtension("cs") && !ignoreDirectories.Any(f.IsChildOf))); }
protected void Construct(string name, bool isExe) { FileName = name + (isExe ? ".exe" : ".dll"); Framework.Add(c => ShouldTargetTinyCorlib(c, this), Bee.DotNet.Framework.FrameworkNone); References.Add(c => ShouldTargetTinyCorlib(c, this), Il2Cpp.TinyCorlib); Framework.Add(c => !ShouldTargetTinyCorlib(c, this), Bee.DotNet.Framework.Framework471); References.Add(c => !ShouldTargetTinyCorlib(c, this), new SystemReference("System")); ProjectFile.Path = new NPath(FileName).ChangeExtension(".csproj"); ProjectFile.ReferenceModeCallback = arg => { if (arg == Il2Cpp.TinyCorlib) { return(ProjectFile.ReferenceMode.ByCSProj); } //most projects are AsmDefBasedDotsRuntimeCSharpProgram. The remained are things like ZeroJobs. For them we'll look up their packagestatus by the fact that we know //it's in the same package as Unity.Entities.CPlusPlus var asmdefDotsProgram = (arg as AsmDefBasedDotsRuntimeCSharpProgram)?.AsmDefDescription ?? BuildProgramConfigFile.AsmDefDescriptionFor("Unity.Entities.CPlusPlus"); switch (asmdefDotsProgram.PackageSource) { case "NoPackage": case "Embedded": case "Local": return(ProjectFile.ReferenceMode.ByCSProj); default: return(ProjectFile.ReferenceMode.ByDotNetAssembly); } }; LanguageVersion = "7.3"; Defines.Add( "UNITY_2018_3_OR_NEWER", "UNITY_DOTSPLAYER", "UNITY_ZEROPLAYER", //<-- this was used for a while, let's keep it around to not break people's incoming PR's. "NET_TINY", "NET_DOTS", "UNITY_USE_TINYMATH", "UNITY_BINDGEM" ); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.Platform is WebGLPlatform, "UNITY_WEBGL"); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.Platform is WindowsPlatform, "UNITY_WINDOWS"); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.Platform is MacOSXPlatform, "UNITY_MACOSX"); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.Platform is LinuxPlatform, "UNITY_LINUX"); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.Platform is IosPlatform, "UNITY_IOS"); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.Platform is AndroidPlatform, "UNITY_ANDROID"); CopyReferencesNextToTarget = false; WarningsAsErrors = false; //hack, fix this in unity.mathematics if (SourcePath.FileName == "Unity.Mathematics") { Sources.Add(SourcePath.Files("*.cs", true).Where(f => f.FileName != "math_unity_conversion.cs" && f.FileName != "PropertyAttributes.cs")); } else { var csFilesForDirectory = CSFilesForDirectory(SourcePath).ToList(); if (csFilesForDirectory.Count == 0) { csFilesForDirectory.Add(BuildProgram.BeeRoot.Combine("CSharpSupport/PlaceHolderForEmptyProject.cs")); } Sources.Add(csFilesForDirectory); } var cppFolder = SourcePath.Combine("cpp~"); var prejsFolder = SourcePath.Combine("prejs~"); var jsFolder = SourcePath.Combine("js~"); var postjsFolder = SourcePath.Combine("postjs~"); var beeFolder = SourcePath.Combine("bee~"); var includeFolder = cppFolder.Combine("include"); NPath[] cppFiles = Array.Empty <NPath>(); if (cppFolder.DirectoryExists()) { cppFiles = cppFolder.Files("*.c*", true); ProjectFile.AdditionalFiles.AddRange(cppFolder.Files(true)); GetOrMakeNativeProgram().Sources.Add(cppFiles); } if (prejsFolder.DirectoryExists()) { var jsFiles = prejsFolder.Files("*.js", true); ProjectFile.AdditionalFiles.AddRange(prejsFolder.Files(true)); GetOrMakeNativeProgram().Libraries.Add(jsFiles.Select(jsFile => new PreJsLibrary(jsFile))); } //todo: get rid of having both a regular js and a prejs folder if (jsFolder.DirectoryExists()) { var jsFiles = jsFolder.Files("*.js", true); ProjectFile.AdditionalFiles.AddRange(jsFolder.Files(true)); GetOrMakeNativeProgram().Libraries.Add(jsFiles.Select(jsFile => new JavascriptLibrary(jsFile))); } if (postjsFolder.DirectoryExists()) { var jsFiles = postjsFolder.Files("*.js", true); ProjectFile.AdditionalFiles.AddRange(postjsFolder.Files(true)); GetOrMakeNativeProgram().Libraries.Add(jsFiles.Select(jsFile => new PostJsLibrary(jsFile))); } if (beeFolder.DirectoryExists()) { ProjectFile.AdditionalFiles.AddRange(beeFolder.Files("*.cs")); } if (includeFolder.DirectoryExists()) { GetOrMakeNativeProgram().PublicIncludeDirectories.Add(includeFolder); } SupportFiles.Add(SourcePath.Files().Where(f => f.HasExtension("jpg", "png", "wav", "mp3", "jpeg", "mp4", "webm", "ogg"))); Defines.Add(c => c.CodeGen == CSharpCodeGen.Debug, "DEBUG"); Defines.Add(c => ((DotsRuntimeCSharpProgramConfiguration)c).EnableUnityCollectionsChecks, "ENABLE_UNITY_COLLECTIONS_CHECKS"); Defines.Add( c => (c as DotsRuntimeCSharpProgramConfiguration)?.ScriptingBackend == ScriptingBackend.TinyIl2cpp, "UNITY_DOTSPLAYER_IL2CPP"); Defines.Add(c => (c as DotsRuntimeCSharpProgramConfiguration)?.ScriptingBackend == ScriptingBackend.Dotnet, "UNITY_DOTSPLAYER_DOTNET"); ProjectFile.RedirectMSBuildBuildTargetToBee = true; ProjectFile.AddCustomLinkRoot(SourcePath, "."); ProjectFile.RootNameSpace = ""; DotsRuntimeCSharpProgramCustomizer.RunAllCustomizersOn(this); }