Пример #1
0
        public async Task Test()
        {
            var q =
                new SourceMasterQuery(ServerFilterBuilder.Build().FilterByGame("arma3").FilterByDedicated().Value);
            var servers = await q.GetParsedServers(CancellationToken.None).ConfigureAwait(false);

            Console.WriteLine(string.Join(",", servers));
        }
        public async Task ServerList()
        {
            var mq     = new SourceMasterQuery("");
            var result = await mq.GetParsedServers().ConfigureAwait(false);

            result = result.ToArray();
            result.Should().NotBeEmpty();
        }
Пример #3
0
        public async Task <BatchResult> GetServers(IServerQueryFactory factory, CancellationToken cancelToken,
                                                   Action <List <IPEndPoint> > act)
        {
            var master = new SourceMasterQuery(ServerFilterBuilder.Build().FilterByGame("starbound").Value);

            return(new BatchResult(await master.GetParsedServersObservable(cancelToken)
                                   .Do(x => act(x.Items))
                                   .SelectMany(x => x.Items)
                                   .Count()));
        }
Пример #4
0
        public async Task <BatchResult> GetServerAddresses(uint appId, Action <List <IPEndPoint> > act,
                                                           CancellationToken cancelToken)
        {
            var f = ServerFilterBuilder.Build()
                    .FilterByGame("arma3");
            var master = new SourceMasterQuery(f.Value);

            return(new BatchResult(await master.GetParsedServersObservable(cancelToken)
                                   .Do(x => act(x.Items))
                                   .SelectMany(x => x.Items)
                                   .Count()));
        }
        public async Task ServerInfo()
        {
            var mq      = new SourceMasterQuery("dayz");
            var servers = await mq.GetParsedServers(false, 200).ConfigureAwait(false);

            //TODO: not all servers returned will respond, allow timeout or verify good servers?
            servers = servers.OrderBy(x => Guid.NewGuid()).Take(3);
            foreach (var d in servers)
            {
                var split = d.Settings["address"].Split(':');
                var sq    = new SourceServerQuery(new ServerAddress(IPAddress.Parse(split[0]), Convert.ToInt32(split[1])),
                                                  "dayz", new SourceQueryParser());
                var state = new ServerQueryState {
                    Server = A.Fake <Server>()
                };
                await sq.UpdateAsync(state).ConfigureAwait(false);

                state.Exception.Should().BeNull();
                state.Success.Should().BeTrue();
            }
        }
Пример #6
0
        public Task <IEnumerable <ServerQueryResult> > Query(SourceServersQuery query)
        {
            var gamespyQuery = new SourceMasterQuery(query.Tag);

            return(gamespyQuery.GetParsedServers());
        }