//**************************** CSVのロード用 ****************************// /// <summary> /// CSVファイルからロードして初期化 /// </summary> /// <param name="parent">コルーチンをまわすためのMonoBehaviour</param> /// <param name="url">ファイルパス</param> /// <param name="version">シナリオバージョン(-1以下で必ずサーバーからデータを読み直す)</param> /// <returns></returns> public IEnumerator LoadCsvAsync(MonoBehaviour parent, string url, int version) { //起動ファイルの読み込み { AssetFile file = AssetFileManager.GetFileCreateIfMissing(url); if (version < 0) { file.Version = file.CacheVersion + 1; } AssetFileManager.Load(file, this); while (!file.IsLoadEnd) { yield return(0); } SettingData.InitFromCsv(file.Csv, url); file.Unuse(this); } parent.StartCoroutine(ScenarioSetting.LoadCsvAsync(SettingData.ScenarioSettingUrlList)); parent.StartCoroutine(CharacterSetting.LoadCsvAsync(SettingData.CharacterSettingUrlList)); parent.StartCoroutine(TextureSetting.LoadCsvAsync(SettingData.TextureSettingUrlList)); parent.StartCoroutine(SoundSetting.LoadCsvAsync(SettingData.SoundSettingUrlList)); parent.StartCoroutine(DefaultParam.LoadCsvAsync(SettingData.ParamSettingUrlList)); parent.StartCoroutine(LayerSetting.LoadCsvAsync(SettingData.LayerSettingUrlList)); parent.StartCoroutine(SceneGallerySetting.LoadCsvAsync(SettingData.SceneGallerySettingUrlList)); while (!IsLoadEndCsv()) { yield return(0); } }
//**************************** CSVのロード用 ****************************// /// <summary> /// CSVファイルからロードして初期化 /// </summary> /// <param name="parent">コルーチンをまわすためのMonoBehaviour</param> /// <param name="url">ファイルパス</param> /// <param name="version">シナリオバージョン(-1以下で必ずサーバーからデータを読み直す)</param> /// <returns></returns> public IEnumerator LoadCsvAsync(MonoBehaviour parent, string url, int version) { //起動ファイルの読み込み { AssetFile file = AssetFileManager.Load(url, version, this); Debug.Log("Boot Scenario Version:" + file.Version); while (!file.IsLoadEnd) { yield return(0); } SettingData.InitFromCsv(file.Csv, url); file.Unuse(this); } importVersion = Version; parent.StartCoroutine(ScenarioSetting.LoadCsvAsync(SettingData.ScenarioSettingUrlList)); parent.StartCoroutine(CharacterSetting.LoadCsvAsync(SettingData.CharacterSettingUrlList)); parent.StartCoroutine(TextureSetting.LoadCsvAsync(SettingData.TextureSettingUrlList)); parent.StartCoroutine(SoundSetting.LoadCsvAsync(SettingData.SoundSettingUrlList)); parent.StartCoroutine(DefaultParam.LoadCsvAsync(SettingData.ParamSettingUrlList)); parent.StartCoroutine(LayerSetting.LoadCsvAsync(SettingData.LayerSettingUrlList)); parent.StartCoroutine(SceneGallerySetting.LoadCsvAsync(SettingData.SceneGallerySettingUrlList)); while (!IsLoadEndCsv()) { yield return(0); } }