void Start() { m_enemyMgr = EnemyManager.Get(); m_playerMgr = PlayerManager.Get(); m_gestureHandler = InputManager.Get(); m_gestureStart = false; m_beginFinisher = false; m_gestureState = GestureState.START; m_phase = BattlePhase.START; gaugeCount = 0; m_win = true; Service.Init(); m_HUDService = Service.Get<HUDService>(); m_HUDService.StartScene(); // Create Battle HUD m_HUDService.CreateBattleHUD(); m_HUDService.ShowBottom(false); m_HUDService.HUDControl.SetSpecialEnable(false); // Create Sound Service m_soundService = Service.Get<SoundService>(); m_soundService.PreloadSFXResource(new string[13]{"attack01", "attack02", "attack03", "countdown", "enemyattack", "finalstrokeappear", "gaugefull", "magicnotecorrect", "playermoveattack", "sceneswish", "supermove", "win", "LadyKnight_Shine"}); m_BGM = Resources.Load("Music/" + m_bgmMusic) as AudioClip; m_SPECIAL = Resources.Load("Music/supermove_jingle" ) as AudioClip; m_soundService.PlayMusic(m_BGM, true); // Create Battle HUD if (nextBattleArea == 1) { m_bgTexture.mainTexture = Resources.Load ("Texture/BG_battle3") as Texture; } else if (nextBattleArea == 2) { m_bgTexture.mainTexture = Resources.Load ("Texture/BG_battle2") as Texture; } }
// static Quest currentQuest; //multiple sceneFiles in one scene later // Use this for initialization void Start() { Service.Init(); m_hudService = Service.Get<HUDService>(); m_hudService.StartScene(); m_hudService.ShowBottom (true); choiceList = new List<QuestChoiceOption> (); charaInSceneCount = 0; playerChara.PlayIdleAnim (); // LoadScene ("TextData/Quest2"); if (nextSceneID == -1) { LoadScene (sceneFiles [firstQuest]); nextSceneID = firstQuest; } else LoadScene (sceneFiles [nextSceneID]); foreach (GameObject obj in sceneFXContainer) obj.SetActive (false); sceneFXContainer [nextSceneID].SetActive (true); switch (nextSceneID){ case 0: { m_bgm = Resources.Load("Music/room") as AudioClip; } break; case 1: m_bgm = Resources.Load ("Music/outside") as AudioClip; break; case 2: { m_bgm = Resources.Load("Music/shopping") as AudioClip; } break; } m_soundService = Service.Get<SoundService>(); m_soundService.PlayMusic(m_bgm, true); InitializeScene (); isDisplayingBattleStart = false; m_hudService.HUDControl.EnableRanking (true); }
// Use this for initialization void Start() { Service.Init(); m_hudService = Service.Get<HUDService>(); m_hudService.StartScene(); m_hudService.HUDControl.ShowRankingGrp (false); costumeBGM = Resources.Load("Music/costumemusic") as AudioClip; armoryBGM = Resources.Load ("Music/weapon_bgm") as AudioClip; m_soundService = Service.Get<SoundService>(); m_soundService.PlayMusic(costumeBGM, true); PutTestData (); currentGroupID = costumeGroupID = 0; _l2dModel.LoadProfile (); _l2dModel.GetModel ().StopBasicMotion (true); _l2dModel.PlayAnimation ("COSTUME_IDLE"); }
// Use this for initialization void Start() { Service.Init(); Service.Get<HUDService>().StartScene(); // _newsDataList = new List<NewsDataItem> (); m_bgm = Resources.Load("Music/headlinesmusic") as AudioClip; m_soundService = Service.Get<SoundService>(); m_soundService.PlayMusic(m_bgm, true); // InitializeDummy (); InitializeNews (); }