Пример #1
0
    public override void PressButton()
    {
        base.PressButton();

        ActionStartButtonPressed();

        FindObjectOfType <AudienceInteractableManager>().SetReadyToPlay();

        SoundRequest.RequestMusic("Game_Music");
    }
Пример #2
0
    private void Start()
    {
        currentSelection = 0;

        buttons    = new MenuButton[3];
        buttons[0] = transform.GetChild(0).GetChild(0).GetComponent <MenuButton>();
        buttons[1] = transform.GetChild(0).GetChild(1).GetComponent <MenuButton>();
        buttons[2] = transform.GetChild(0).GetChild(2).GetComponent <MenuButton>();

        buttons[0].Init(true);
        buttons[1].Init(false);
        buttons[2].Init(false);

        SoundRequest.RequestMusic("Menu_Music");
    }
Пример #3
0
    public void InteractWith(PlayerController interactingPlayer)
    {
        // Add money to player
        ActionCollected(SideObjective.StringFromType(type), transform.position);
        ActionLockDown();

        SoundRequest.RequestSound("Collect");
        SoundRequest.RequestSound("Lockdown");
        SoundRequest.RequestMusic("Intense_Music");
        Camera.main.GetComponent <ScreenShake>().Shake(screenShakeAmount);

        // Cleanup
        ActionPlayerClose(this, false);
        Destroy(gameObject);
    }
Пример #4
0
 public void StartImages()
 {
     SoundRequest.RequestMusic("End_Music");
     StartCoroutine(ShowObjectives());
     StartCoroutine(LoadScene());
 }