public override void PressButton() { base.PressButton(); ActionStartButtonPressed(); FindObjectOfType <AudienceInteractableManager>().SetReadyToPlay(); SoundRequest.RequestMusic("Game_Music"); }
private void Start() { currentSelection = 0; buttons = new MenuButton[3]; buttons[0] = transform.GetChild(0).GetChild(0).GetComponent <MenuButton>(); buttons[1] = transform.GetChild(0).GetChild(1).GetComponent <MenuButton>(); buttons[2] = transform.GetChild(0).GetChild(2).GetComponent <MenuButton>(); buttons[0].Init(true); buttons[1].Init(false); buttons[2].Init(false); SoundRequest.RequestMusic("Menu_Music"); }
public void InteractWith(PlayerController interactingPlayer) { // Add money to player ActionCollected(SideObjective.StringFromType(type), transform.position); ActionLockDown(); SoundRequest.RequestSound("Collect"); SoundRequest.RequestSound("Lockdown"); SoundRequest.RequestMusic("Intense_Music"); Camera.main.GetComponent <ScreenShake>().Shake(screenShakeAmount); // Cleanup ActionPlayerClose(this, false); Destroy(gameObject); }
public void StartImages() { SoundRequest.RequestMusic("End_Music"); StartCoroutine(ShowObjectives()); StartCoroutine(LoadScene()); }