void Start() { sr = GetComponent <SpriteRenderer>(); soundMod = GetComponent <SoundModulator>(); health = maxHealth; mainSprite = sr.sprite; }
void Start() { movement = GetComponent <EnemyLocomotion>(); shooter = GetComponentInChildren <BulletShooter>(); sr = GetComponent <SpriteRenderer>(); soundMod = GetComponent <SoundModulator>(); mainSprite = sr.sprite; }
void Awake() { sm = GetComponent <SoundModulator>(); sr = GetComponent <SpriteRenderer>(); healthBarGO = Instantiate(healthBarPrefab, GameObject.FindGameObjectWithTag("MainCanvas").transform, true); healthBarGO.transform.SetAsFirstSibling(); healthBarGO.GetComponent <HealthBar>().Init(this); }
protected void Awake() { sm = GetComponent <SoundModulator>(); SubAwake(); }