Пример #1
0
 void Start()
 {
     sr         = GetComponent <SpriteRenderer>();
     soundMod   = GetComponent <SoundModulator>();
     health     = maxHealth;
     mainSprite = sr.sprite;
 }
Пример #2
0
    void Start()
    {
        movement = GetComponent <EnemyLocomotion>();
        shooter  = GetComponentInChildren <BulletShooter>();
        sr       = GetComponent <SpriteRenderer>();
        soundMod = GetComponent <SoundModulator>();

        mainSprite = sr.sprite;
    }
Пример #3
0
        void Awake()
        {
            sm = GetComponent <SoundModulator>();
            sr = GetComponent <SpriteRenderer>();

            healthBarGO = Instantiate(healthBarPrefab, GameObject.FindGameObjectWithTag("MainCanvas").transform, true);
            healthBarGO.transform.SetAsFirstSibling();
            healthBarGO.GetComponent <HealthBar>().Init(this);
        }
Пример #4
0
 protected void Awake()
 {
     sm = GetComponent <SoundModulator>();
     SubAwake();
 }