private void CheckState() { switch (_gameState) { case GameState.START: Time.timeScale = 0; ResetPlayer(); _uiManger.OpenPanel(_uiManger.MainMenuPanel); _playerManger.FirstPersonController.mouseLook.SetCursorLock(false); _playerManger.PlayerController.SetCanPause(true); _soundManger.StopSound("mainMusic", SoundManger.SoundType.MUSIC); _gameState = GameState.NONE; break; case GameState.INGAME: Time.timeScale = 1; _uiManger.OpenPanel(_uiManger.InGamePanel); _playerManger.FirstPersonController.mouseLook.SetCursorLock(true); _soundManger.PlaySound("mainMusic", SoundManger.SoundType.MUSIC); _gameState = GameState.NONE; break; case GameState.PAUSED: Time.timeScale = 0; _uiManger.OpenPanel(_uiManger.PausedPanel); _playerManger.PlayerController.CanShoot(false); _playerManger.FirstPersonController.mouseLook.SetCursorLock(false); _soundManger.StopSound("mainMusic", SoundManger.SoundType.MUSIC); _gameState = GameState.NONE; break; case GameState.COMPLETELEVEL: _onFinish.HasPlayerFinished = false; _hasCompletedLevel = true; OnComplete(); Time.timeScale = 0; _uiManger.OpenPanel(_uiManger.VictoryPanel); _playerManger.PlayerController.CanShoot(false); _playerManger.PlayerController.SetCanPause(false); _playerManger.PlayerController.DestoryBullet(); _playerManger.FirstPersonController.mouseLook.SetCursorLock(false); _soundManger.StopSound("mainMusic", SoundManger.SoundType.MUSIC); _gameState = GameState.NONE; break; case GameState.NONE: break; default: LogMessage("game state not set!"); break; } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag.Equals("FlamingSkull")) { SoundManger.PlaySound("hitSound"); TakeDamage(10); } if (col.gameObject.tag.Equals("Goblin")) { SoundManger.PlaySound("hitSound"); TakeDamage(20); } if (col.gameObject.tag.Equals("Spikes")) { SoundManger.PlaySound("hitSound"); TakeDamage(100); } if (col.gameObject.tag.Equals("Boss")) { SoundManger.PlaySound("hitSound"); TakeDamage(25); } if (currentHealth <= 0) { Instantiate(blood, transform.position, Quaternion.identity); animator.SetTrigger("dead"); gameOverText.SetActive(true); restartButton.SetActive(true); } }