public void Wave() { if (ZombiesSpawned < ZombiesAWave) { if (index >= Seconds(spawnDelay) && Zombies.Length < 40 && spawns.Length > 0 && ZombieSpawns) { GameObject NewEnemy = enemy[Random.Range(0, enemy.Length)]; int Chosen = Random.Range(0, spawns.Length); // creates a number between 1 and the amount of spawns spawn = GameObject.Find(spawns[Chosen].name); NewEnemy.transform.position = new Vector3(spawn.transform.position.x, spawn.transform.position.y, spawn.transform.position.z); Instantiate(NewEnemy); ZombiesSpawned++; index = 0; } } else { if (Zombies.Length == 0) { pointScript.Wave = pointScript.Wave + 1; WaveNr++; if (spawnDelay >= 0.75) { spawnDelay = spawnDelay - 0.15f; } soundManager.addWaveSound = true; soundManager.StartWaveSound(); ZombiesAWave = ZombiesAWave + (3 * WaveNr); Zombieskilled = 0; pointScript.ZombiesLeftDisplay.text = ZombiesAWave.ToString(); ZombiesSpawned = 0; gunScript.nadesLeft = 4; index = 0; } } }