Пример #1
0
 private void BackButton_Click(object sender, RoutedEventArgs e)
 {
     SoundManagerClass.GetAllSounds(Sounds);
     CategoryTextBlock.Text         = "All Sounds";
     MenuItemsListView.SelectedItem = null;
     BackButton.Visibility          = Visibility.Collapsed;
 }
Пример #2
0
        private void MenuItemsListView_ItemClick(object sender, ItemClickEventArgs e)
        {
            var menu = (MenuBoard)e.ClickedItem;

            CategoryTextBlock.Text = menu.MyCategory.ToString();
            SoundManagerClass.GetSoundsByCategory(Sounds, menu.MyCategory);

            BackButton.Visibility = Visibility.Visible;
        }
Пример #3
0
    void Start()
    {
        //Getting Sound Manager
        SoundManagereObj = GameObject.FindGameObjectWithTag("SoundManager");
        SoundManScript   = (SoundManagerClass)SoundManagereObj.GetComponent("SoundManagerClass");

        // adding the rest of projectiles from previous level .
        numberOfProjectiles += PlayerPrefs.GetInt((Application.loadedLevel - 1).ToString());

        projectileFullnumbers = numberOfProjectiles;

        projectileCounterText.text = numberOfProjectiles.ToString() + "/" + projectileFullnumbers.ToString();
        staticNumberOfProjectiles  = numberOfProjectiles;

        touchInfoArray = new TouchInfo[5];
    }
Пример #4
0
        public MainPage()
        {
            /**
             * on starting the app add to the side menu a list of
             * all below clickable menu items with pictures and text
             * sorted by category
             * preload the page with all sounds
             */
            this.InitializeComponent();
            Sounds = new ObservableCollection <Sound>();
            SoundManagerClass.GetAllSounds(Sounds);
            Menu = new List <MenuBoard>();
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Peter/Peter.png", MyCategory = SoundCateory.Peter
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Lois/Lois.png", MyCategory = SoundCateory.Lois
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Meg/Meg.png", MyCategory = SoundCateory.Meg
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Chris/Chris.png", MyCategory = SoundCateory.Chris
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Brian/Brian.png", MyCategory = SoundCateory.Brian
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Stewie/Stewie.png", MyCategory = SoundCateory.Stewie
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Quagmire/Quagmire.png", MyCategory = SoundCateory.Quagmire
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Cleveland/Cleveland.png", MyCategory = SoundCateory.Cleveland
            });
            Menu.Add(new MenuBoard {
                Icon = "Assets/Icons/Joe/Joe.png", MyCategory = SoundCateory.Joe
            });


            //hide back button
            BackButton.Visibility = Visibility.Collapsed;
        }
 void Start()
 {
     soundManagereObj = GameObject.FindGameObjectWithTag("SoundManager");
     soundMangScript  = (SoundManagerClass)soundManagereObj.GetComponent("SoundManagerClass");
 }
 void Start()
 {
     SoundManagereObj = GameObject.FindGameObjectWithTag("SoundManager");
     soundManScript   = (SoundManagerClass)SoundManagereObj.GetComponent("SoundManagerClass");
     once             = true;
 }