public void InitSoundSettings(NodeAddedEvent e, SoundListenerNode listener) { listener.soundListenerResources.Resources.SfxMixer.SetFloat(SoundSettingsUtils.VOLUME_PARAM_KEY, !SoundSettingsUtils.GetSavedMuteFlag(SoundType.SFX) ? SoundSettingsUtils.GetSavedVolume(SoundType.SFX) : SoundSettingsUtils.MUTED_VOLUME_VALUE); listener.soundListenerResources.Resources.UIMixer.SetFloat(SoundSettingsUtils.VOLUME_PARAM_KEY, !SoundSettingsUtils.GetSavedMuteFlag(SoundType.UI) ? SoundSettingsUtils.GetSavedVolume(SoundType.UI) : SoundSettingsUtils.MUTED_VOLUME_VALUE); listener.soundListenerResources.Resources.MusicMixer.SetFloat(SoundSettingsUtils.MUSIC_VOLUME_PARAM_KEY, !SoundSettingsUtils.GetSavedMuteFlag(SoundType.Music) ? SoundSettingsUtils.GetSavedVolume(SoundType.Music) : SoundSettingsUtils.MUTED_VOLUME_VALUE); listener.soundListenerResources.Resources.MusicMixer.SetFloat(SoundSettingsUtils.LAZY_UI_VOLUME_PARAM_KEY, !SoundSettingsUtils.GetSavedMuteFlag(SoundType.UI) ? SoundSettingsUtils.GetSavedVolume(SoundType.UI) : SoundSettingsUtils.MUTED_VOLUME_VALUE); }
public void InitSounds(NodeAddedEvent e, SoundListenerNode listener, UserReadyForLobbyNode user) { if (UISoundEffectController.UITransformRoot.gameObject.GetComponent <DailyBonusScreenSoundsRoot>() == null) { UISoundEffectController.UITransformRoot.gameObject.AddComponent <DailyBonusScreenSoundsRoot>().dailyBonusSoundsBehaviour = Object.Instantiate <DailyBonusSoundsBehaviour>(listener.soundListenerResources.Resources.DailyBonusSounds, UISoundEffectController.UITransformRoot.position, UISoundEffectController.UITransformRoot.rotation, UISoundEffectController.UITransformRoot); } }
public void InitSoundListenerESM(NodeAddedEvent evt, SoundListenerNode listener) { SoundListenerESMComponent component = new SoundListenerESMComponent(); EntityStateMachine esm = component.Esm; esm.AddState <SoundListenerStates.SoundListenerSpawnState>(); esm.AddState <SoundListenerStates.SoundListenerBattleState>(); esm.AddState <SoundListenerStates.SoundListenerLobbyState>(); esm.AddState <SoundListenerStates.SoundListenerBattleFinishState>(); esm.AddState <SoundListenerStates.SoundListenerSelfRankRewardState>(); listener.Entity.AddComponent(component); }
public void SwitchToLowHealthMode(HealthChangedEvent evt, SelfActiveTankNode tank, [JoinAll] SoundListenerNode listener) { if ((tank.health.CurrentHealth / tank.health.MaxHealth) > listener.healthFeedbackSoundListener.MaxHealthPercentForSound) { listener.healthFeedbackSoundListener.SwitchToNormalHealthMode(); } else { listener.healthFeedbackSoundListener.SwitchToLowHealthMode(); } }
public void DisableHealthFilter(NodeRemoveEvent evt, SelfTankNode tank, [JoinAll] SoundListenerNode listener) { listener.healthFeedbackSoundListener.SwitchToNormalHealthMode(); }
public void StartIsisHealingFeedbackSound(NodeAddedEvent e, SingleNode <StreamHitTeammateFeedbackComponent> weapon, [JoinSelf, Context] IsisReadyWeaponNode isis, SoundListenerNode listener) { isis.isisHitFeedbackReady.HealingSoundController.FadeIn(); }
public void PrepareCleaningForModuleEffectsParts(RemoveEffectEvent evt, SingleNode <EffectComponent> effect, [JoinByUnit] SingleNode <WeaponSoundRootComponent> weapon, [JoinAll] SoundListenerNode listener) { Transform tankPartTransform = weapon.component.transform; this.PrepareCleaningForTankPart(tankPartTransform, listener.soundListenerCleaner.TankPartCleanTimeSec); }
public void PrepareCleaningForMines(PrepareDestroyModuleEffectEvent evt, SingleNode <SpiderMineSoundsComponent> mine, [JoinAll] SoundListenerNode listener) { float mineCleanTimeSec = listener.soundListenerCleaner.MineCleanTimeSec; this.PrepareCleaningForTankPart(mine.component.RunSoundController.transform, mineCleanTimeSec); }
public void PrepareCleaningForEffects(PrepareDestroyModuleEffectEvent evt, SingleNode <EffectRemovingSoundComponent> effect, [JoinAll] SoundListenerNode listener) { float mineCleanTimeSec = listener.soundListenerCleaner.MineCleanTimeSec; this.PrepareCleaningForTankPart(effect.component.Sound, mineCleanTimeSec); }
public void FilterLobbyAmbientSoundPlayEvent(BeforeLobbyAmbientSoundPlayEvent evt, SoundListenerNode listener, [JoinAll] SingleNode <HangarInstanceComponent> hangar, [JoinAll] PlayLobbySoundScreenNode screen, [JoinAll] Optional <SingleNode <MapInstanceComponent> > map) { if (!map.IsPresent()) { base.ScheduleEvent(new LobbyAmbientSoundPlayEvent(evt.HymnMode), listener); } }
private HangarAmbientSoundController PrepareNewEffect(InitialHangarAmbientSoundNode hangar, SoundListenerNode soundListener) { HangarAmbientSoundController controller2 = Object.Instantiate <HangarAmbientSoundController>(hangar.hangarAmbientSoundPrefab.HangarAmbientSoundController); Transform transform = controller2.transform; transform.parent = soundListener.soundListener.transform; transform.localRotation = Quaternion.identity; transform.localPosition = Vector3.zero; return(controller2); }
public void StopLowEnergyOnHitFeedback(HitFeedbackEvent e, TankNode tank, [JoinAll] SoundListenerNode listener) { this.StopSound(tank); }
public void PlayLowEnergyForVulcanSlowDownWeapon(TimeUpdateEvent e, VulcanWeaponSlowDownNode weapon, [JoinByTank] TankNode tank, [JoinAll] SoundListenerNode listener) { if (InputManager.GetActionKeyDown(ShotActions.SHOT)) { this.PlayLowEnergyFeedback(tank); } }
public void PlayLowEnergyForVulcanIdleWeapon(TimeUpdateEvent e, VulcanWeaponIdleNode weapon, [JoinByTank] TankNode tank, [JoinAll] SoundListenerNode listener) { if (InputManager.GetActionKeyDown(ShotActions.SHOT) && !weapon.Entity.HasComponent <ShootableComponent>()) { this.PlayLowEnergyFeedback(tank); } }
public void PlayLowEnergyForSimpleDiscreteEnergyWeapon(TimeUpdateEvent e, SimpleDiscreteWeaponEnergyNode weapon, [JoinByTank] TankNode tank, [JoinAll] SoundListenerNode listener) { if (InputManager.GetActionKeyDown(ShotActions.SHOT)) { if (!weapon.Entity.HasComponent <ShootableComponent>()) { this.PlayLowEnergyFeedback(tank); } else if (weapon.weaponEnergy.Energy < weapon.discreteWeaponEnergy.UnloadEnergyPerShot) { this.PlayLowEnergyFeedback(tank); } } }
public void PrepareCleaningForTankParts(NodeRemoveEvent evt, WeaponNode weapon, [JoinByTank] TankNode tank, [JoinAll] SoundListenerNode listener) { Transform tankPartTransform = weapon.weaponSoundRoot.transform; Transform soundRootTransform = tank.tankSoundRoot.SoundRootTransform; float tankPartCleanTimeSec = listener.soundListenerCleaner.TankPartCleanTimeSec; this.PrepareCleaningForTankPart(soundRootTransform, tankPartCleanTimeSec); this.PrepareCleaningForTankPart(tankPartTransform, tankPartCleanTimeSec); }
public void PrepareCleaningForCTF(PrepareDestroyCTFSoundsEvent evt, SingleNode <CTFSoundsComponent> battle, [JoinAll] SoundListenerNode listener) { Object.DestroyObject(battle.component.EffectRoot, listener.soundListenerCleaner.CTFCleanTimeSec); }
public void FilterMapAmbientSoundPlayEvent(BeforeMapAmbientSoundPlayEvent evt, SoundListenerNode soundListener, [JoinAll] SingleNode <MapInstanceComponent> map, [JoinAll] BattleScreenNode battleScreen) { base.ScheduleEvent <MapAmbientSoundPlayEvent>(soundListener); }
public void PrepareCleaningForEffects(PrepareDestroyModuleEffectEvent evt, SingleNode <WeaponStreamHitSoundsEffectComponent> effect, [JoinAll] SoundListenerNode listener) { float mineCleanTimeSec = listener.soundListenerCleaner.MineCleanTimeSec; this.PrepareCleaningForTankPart(effect.component.SoundController.transform, mineCleanTimeSec); }
public void FinalizeAmbientSoundEffect(NodeAddedEvent evt, BattleScreenNode battleScreen, [JoinAll] SoundListenerNode soundListener) { base.NewEvent <BeforeMapAmbientSoundPlayEvent>().Attach(soundListener).ScheduleDelayed(soundListener.soundListener.DelayForBattleEnterState); }
public void PrepareCleaningForMines(PrepareDestroyModuleEffectEvent evt, SingleNode <MineSoundsComponent> mine, [JoinAll] SoundListenerNode listener) { float mineCleanTimeSec = listener.soundListenerCleaner.MineCleanTimeSec; this.PrepareCleaningForTankPart(mine.component.DeactivationSound, mineCleanTimeSec); this.PrepareCleaningForTankPart(mine.component.ExplosionSound, mineCleanTimeSec); this.PrepareCleaningForTankPart(mine.component.DropGroundSound, mineCleanTimeSec); this.PrepareCleaningForTankPart(mine.component.DropNonGroundSound, mineCleanTimeSec); }
private void Switch(SoundListenerNode listener, AudioMixerSnapshot snapshot, float transition) { AudioMixerSnapshot[] snapshots = new AudioMixerSnapshot[] { snapshot }; float[] weights = new float[] { 1f }; listener.soundListenerResources.Resources.SfxMixer.TransitionToSnapshots(snapshots, weights, transition); }
public void PlayHitFeedbackSound(HitFeedbackEvent e, SingleNode <HitFeedbackSoundsComponent> tank, [JoinByTank] ThunderHitFeedbackSoundNode weapon, [JoinAll] SoundListenerNode listener) { this.PlayHitFeedbackSound(tank.component.ThunderHitFeedbackSoundAsset, weapon.hitFeedbackSoundsPlayingSettings); }
public void SwitchToLoudFromUser(NodeRemoveEvent e, SingleNode <SoundListenerSelfRankRewardStateComponent> selfRankReward, [JoinSelf] SingleNode <SoundListenerBattleStateComponent> battleState, [JoinSelf] SoundListenerNode listener, [JoinAll] SingleNode <MapInstanceComponent> map, [JoinAll] SingleNode <RoundActiveStateComponent> round) { this.Switch(listener, listener.soundListenerResources.Resources.SfxMixerSnapshots[listener.soundListenerBattleMixerSnapshots.LoudSnapshotIndex], listener.soundListenerBattleMixerSnapshotTransition.TransitionToLoudTimeInSelfUserMode); }
public void DisableHealthFilter(NodeAddedEvent evt, SelfTankNode tank, SoundListenerNode listener) { listener.healthFeedbackSoundListener.ResetHealthFeedbackData(); }
private void SwitchToSilent(SoundListenerNode listener, float transitionTime) { this.Switch(listener, listener.soundListenerResources.Resources.SfxMixerSnapshots[listener.soundListenerBattleMixerSnapshots.SilentSnapshotIndex], transitionTime); }
public void DisableHealthFilterOnEnterLobby(LobbyAmbientSoundPlayEvent evt, SoundListenerNode listener) { listener.healthFeedbackSoundListener.SwitchToNormalHealthMode(); }
public void SwitchToSilentWhenExitBattle(ExitBattleEvent e, Node node, [JoinAll] SoundListenerNode listener) { this.SwitchToSilent(listener, listener.soundListenerBattleMixerSnapshotTransition.TransitionTimeToSilentAfterExitBattle); }
public void SwitchToNormalMode(NodeAddedEvent evt, SelfDeadTankNode tank, SoundListenerNode listener) { listener.healthFeedbackSoundListener.SwitchToNormalHealthMode(); }
public void SwitchToSilentWhenRoundFinish(NodeRemoveEvent e, SingleNode <RoundActiveStateComponent> roundActive, [JoinSelf] RoundNode round, [JoinByBattle] SelfBattleUserNode battleUser, [JoinAll] SoundListenerNode listener) { this.SwitchToSilent(listener, listener.soundListenerBattleMixerSnapshotTransition.TransitionTimeToSilentAfterRoundFinish); }