void Awake() { if (instance != null && instance != this) { Globals.soundManager = instance; instance.PlayMusic(SceneManager.GetActiveScene().name); instance.FindCamera(); Destroy(this.gameObject); return; } else { instance = this; audioSource = GetComponent <AudioSource>(); Globals.soundManager = instance; instance.PlayMusic(SceneManager.GetActiveScene().name); instance.FindCamera(); } DontDestroyOnLoad(this.gameObject); instance.library = SoundLibrary.GetLibrary(); // get all SFX by filename // DirectoryInfo dir = new DirectoryInfo("Assets/Resources/sfx/"); // DirectoryInfo[] dinfo = dir.GetDirectories(); // foreach (DirectoryInfo d in dinfo) { // FileInfo[] finfo = d.GetFiles ("*.wav"); // string directoryName = d.Name; // foreach (var f in finfo) { // if (!Regex.IsMatch(f.Name, @"\.meta")) { // // if ends in 1 then create new dictionary entry // string soundName = Regex.Replace(f.Name, @"\d\.wav", ""); // string resourceName = Regex.Replace(f.Name, @"\.wav", ""); // AudioClip clip = (AudioClip)Resources.Load("sfx/"+directoryName+"/"+resourceName, typeof(AudioClip)); // if (library.ContainsKey(directoryName+"/"+soundName)) // library[directoryName+"/"+soundName].Add(clip); // else // library.Add(directoryName+"/"+soundName, new List<AudioClip>{clip}); // } // } // } }