public IEnumerator FlashScreen() { yield return new WaitForSeconds(FlashAt); Instantiate(FlashPrefab); yield return new WaitForSeconds(0); sound = SoundKit.instance.playSoundLooped(RedTheme); }
private void OnTapped(object sender, EventArgs eventArgs) { if (Stopped) return; MarkAsSuccess(); laserSound = SoundKit.instance.playSound(BlasterShot); }
private void StartHold() { Holding = true; if (PressStarted != null) PressStarted(); CoffeeMaker = SoundKit.instance.playPitchedSound(CoffeeMake, StartInfo.SpeedFactor); }
protected override void OnUnityStart() { flickGesture = TapArea.GetComponent<FlickGesture>(); flickGesture.Flicked += OnFlicked; HairDryer = SoundKit.instance.playSound(HairDry); }
private void OnFlicked(object sender, EventArgs eventArgs) { if (Stopped) return; FingerSwipe = SoundKit.instance.playSound(ScreenSwipe); MarkAsSuccess(); }
public void Start() { StartCoroutine(FlashScreen()); Screen.orientation = ScreenOrientation.Landscape; sound = SoundKit.instance.playSound(PowerGuit); aSync = SceneManager.LoadSceneAsync(k.Scenes.DEFAULT); aSync.allowSceneActivation = false; Go.Tapped += (o, e) => StartGame(); CreditsButton.Tapped += (o, e) => Credits(); QuitButton.Tapped += (o, e) => Quit(); }
protected override void OnMinigameFailed(Action finished) { this.finished = finished; if (Fail) { Init(); failSuccessContainer.transform.FindChild("FailedMinigameBasic").gameObject.SetActive(true); } soundPlaying = SoundKit.instance.playPitchedSound(LoseGame, GameFlowController.Current.CurrentSpeed); StartCoroutine(StopAfterTime()); }
private void Tapped(object sender, EventArgs eventArgs) { if (Stopped) return; if (Vector3.Distance(Player.position, Target.position) <= OKDistance) { MarkAsSuccess(); Player.gameObject.GetComponent<SpriteRenderer>().sprite = photobombImage; Player.gameObject.GetComponent<SpriteRenderer>().flipX = false; Player.localScale = new Vector3(1.0f, 1.0f); Player.position += new Vector3(-1.0f, 0.0f); Instantiate(flashPrefab); Shutter = SoundKit.instance.playPitchedSound(ShutterClick, StartInfo.SpeedFactor); } }
private void Pressed(object sender, EventArgs eventArgs) { if (Stopped) return; laserInstance = Instantiate(LaserPrefab) as GameObject; laserInstance.transform.SetParent(GunBarrel.transform, false); isHeld = true; if (CatMeow != null) CatMeow.stop(); CatMeow = SoundKit.instance.playPitchedSound(LionCat, StartInfo.SpeedFactor); touchPosition = pressGesture.ActiveTouches[0].Hit.Point; }
public void OnGUI() { if (GUILayout.Button("Play Explosion")) { SoundKit.instance.playSound(explosion); } if (GUILayout.Button("Play Explosion via One Shot")) { SoundKit.instance.playOneShot(explosion); } GUILayout.Space(20); if (GUILayout.Button("Play Fart")) { SoundKit.instance.playSound(fart); } if (_loopedFartSound == null) { if (GUILayout.Button("Play Fart Looped")) { _loopedFartSound = SoundKit.instance.playSound(fart).setLoop(true); } } else { if (GUILayout.Button("Stop Looping Fart Sound")) { _loopedFartSound.stop(); _loopedFartSound = null; } } if (GUILayout.Button("Play Fart with Completion Handler")) { SoundKit.instance.playSound(fart) .setCompletionHandler(() => Debug.Log("done playing fart")); } GUILayout.Space(20); if (GUILayout.Button("Play Rocket")) { SoundKit.instance.playSound(rocket); } if (GUILayout.Button("Play Squish")) { SoundKit.instance.playSound(squish); } if (GUILayout.Button("Play Wind Background Audio")) { SoundKit.instance.playBackgroundMusic(windBGSound, 8f, true); } if (GUILayout.Button("Stop Background Audio")) { SoundKit.instance.backgroundSound.stop(); } if (GUILayout.Button("Toggle AudioListener.pause")) { AudioListener.pause = !AudioListener.pause; } GUILayout.Label("Sound Effect Volume"); var oldVolume = _volume; _volume = GUILayout.HorizontalSlider(_volume, 0f, 1f); if (oldVolume != _volume) { SoundKit.instance.soundEffectVolume = _volume; } GUILayout.Space(20); if (SoundKit.instance.backgroundSound != null) { GUILayout.Label("BG Music Volume"); oldVolume = _bgMusicVolume; _bgMusicVolume = GUILayout.HorizontalSlider(_bgMusicVolume, 0f, 1f); if (oldVolume != _bgMusicVolume) { SoundKit.instance.backgroundSound.audioSource.volume = _bgMusicVolume; } } }
public void OnGUI() { if( GUILayout.Button( "Play Explosion" ) ) SoundKit.instance.playSound( explosion ); if( GUILayout.Button( "Play Explosion via One Shot" ) ) SoundKit.instance.playOneShot( explosion ); GUILayout.Space( 20 ); if( GUILayout.Button( "Play Fart" ) ) SoundKit.instance.playSound( fart ); if( _loopedFartSound == null ) { if( GUILayout.Button( "Play Fart Looped" ) ) _loopedFartSound = SoundKit.instance.playSound( fart ).setLoop( true ); } else { if( GUILayout.Button( "Stop Looping Fart Sound" ) ) { _loopedFartSound.stop(); _loopedFartSound = null; } } if( GUILayout.Button( "Play Fart with Completion Handler" ) ) { SoundKit.instance.playSound( fart ) .setCompletionHandler( () => Debug.Log( "done playing fart" ) ); } GUILayout.Space( 20 ); if( GUILayout.Button( "Play Rocket" ) ) SoundKit.instance.playSound( rocket ); if( GUILayout.Button( "Play Squish" ) ) SoundKit.instance.playSound( squish ); if( GUILayout.Button( "Play Wind Background Audio" ) ) SoundKit.instance.playBackgroundMusic( windBGSound, 8f, true ); if( GUILayout.Button( "Stop Background Audio" ) ) SoundKit.instance.backgroundSound.stop(); if( GUILayout.Button( "Toggle AudioListener.pause" ) ) AudioListener.pause = !AudioListener.pause; GUILayout.Label( "Sound Effect Volume" ); var oldVolume = _volume; _volume = GUILayout.HorizontalSlider( _volume, 0f, 1f ); if( oldVolume != _volume ) SoundKit.instance.soundEffectVolume = _volume; GUILayout.Space( 20 ); if( SoundKit.instance.backgroundSound != null ) { GUILayout.Label( "BG Music Volume" ); oldVolume = _bgMusicVolume; _bgMusicVolume = GUILayout.HorizontalSlider( _bgMusicVolume, 0f, 1f ); if( oldVolume != _bgMusicVolume ) SoundKit.instance.backgroundSound.audioSource.volume = _bgMusicVolume; } }
protected override void OnMinigameFailed(Action finished) { this.finished = finished; soundPlaying = SoundKit.instance.playPitchedSound(LoseGame, GameFlowController.Current.CurrentSpeed); StartCoroutine(StopAfterTime()); }
void Update() { if (_controller.isGrounded) { _velocity.y = 0; } if (Input.GetButton(_buttons[Button.RIGHT])) { normalizedHorizontalSpeed = 1; if (transform.localScale.x < 0f) { transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z); } if (_controller.isGrounded) { _animator.Play(Animator.StringToHash("Run")); } if (!runs) { SoundK = SoundKit.instance.playSoundLooped(run); runs = true; } } else if (Input.GetButton(_buttons[Button.LEFT])) { normalizedHorizontalSpeed = -1; if (transform.localScale.x > 0f) { transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z); } if (_controller.isGrounded) { _animator.Play(Animator.StringToHash("Run")); } if (!runs) { SoundK = SoundKit.instance.playSoundLooped(run); runs = true; } } else { normalizedHorizontalSpeed = 0; if (_controller.isGrounded) { _animator.Play(Animator.StringToHash("Idle")); } if (runs) { runs = false; SoundK.stop(); } } // move pickupObject if (isHolding) { pickedUpObject.transform.position = new Vector3(transform.position.x + (transform.localScale.x / 2), transform.position.y + 1, transform.position.z);; } // we can only jump whilst grounded if (_controller.isGrounded && Input.GetButtonDown(_buttons[Button.A])) { _velocity.y = Mathf.Sqrt(2f * jumpHeight * -gravity); _animator.Play(Animator.StringToHash("Jump")); SoundKit.instance.playOneShot(jump); } // apply horizontal speed smoothing it. dont really do this with Lerp. Use SmoothDamp or something that provides more control var smoothedMovementFactor = _controller.isGrounded ? groundDamping : inAirDamping; // how fast do we change direction? _velocity.x = Mathf.Lerp(_velocity.x, normalizedHorizontalSpeed * runSpeed, Time.deltaTime * smoothedMovementFactor); // apply gravity before moving _velocity.y += gravity * Time.deltaTime; // if holding down bump up our movement amount and turn off one way platform detection for a frame. // this lets us jump down through one way platforms if (_controller.isGrounded && Input.GetButton(_buttons[Button.DOWN])) { _velocity.y *= 3f; _controller.ignoreOneWayPlatformsThisFrame = true; } _controller.move(_velocity * Time.deltaTime); // grab our current _velocity to use as a base for all calculations _velocity = _controller.velocity; if (Input.GetButtonDown(_buttons[Button.B])) { //TODO: b-button stuff! Debug.Log(_buttons[Button.B]); if (isHolding) { // if holding Throwable => Throw // calc force Vector2 force = new Vector2(transform.localScale.x * throwForce.x, throwForce.y); isHolding = false; pickedUpObject.Throw(force); pickedUpObject = null; } else { // if near Throwable => Pick up if (pickedUpObject != null) { pickedUpObject.StartHolding(); isHolding = true; // else => Punch } else { // punch } } } }
private void SpawnLaser(Vector3 startPosition) { startLaserPosition = startPosition; touchPosition = startLaserPosition; laserInstance = Instantiate(LaserPrefab); laserInstance.transform.SetParent(LaserParent, false); laserSound = SoundKit.instance.playPitchedSound(BlasterHeld, StartInfo.SpeedFactor); Camera.main.GetComponent<ScreenShake>().ShakeCamera(0.5f, TimeSpan.MaxValue); }