void StepSoundEmmiting() { if (name != "Player") { return; } time += Time.deltaTime; if (time > 0.5f) { SoundGrid.CreateEmitter(transform.position); time = 0; } }
public void Change() { //MapReader.ReadMap(TerrainBoard.instance,GetComponent<Text>().text); TerrainBoard.instance.ChangeMap(GetComponent <Text>().text); SoundGrid.ChangeMap(); }