Пример #1
0
    public void RemoveLoopingSound(string tag)
    {
        for (int i = 0; i < loopingSounds.Count; i++)
        {
            SoundEngineChild s = loopingSounds[i];

            if (s.ClipName == tag)
            {
                Destroy(s.gameObject);
                loopingSounds.Remove(s);
            }
        }
    }
Пример #2
0
 public void ReturnToStack(SoundEngineChild child)
 {
     available.Push(child);
 }