Пример #1
0
        protected override void OnClosing(CancelEventArgs e)
        {
            Shader.DestroyAll();
            ModelManager.Cleanup();
            TextureManager.Destroy();
            SoundEngine.Destroy();

            if (World is WorldClient wc)
            {
                WorldLoader.SaveWorld(wc);
            }

            base.OnClosing(e);
        }