Пример #1
0
    private void Start()
    {
        _input         = GameObject.FindGameObjectWithTag("InputManager").GetComponent <InputManager>();
        _soundEmitter  = gameObject.GetComponent <SoundEmitterInit>();
        _dramaticDeath = gameObject.GetComponent <DramaticDeath>();

        OnPlayerDeath += GameObject.FindObjectOfType <GameManager>().GameOver;

        particleSystem = GetComponent <ParticleSystem>();

        _speed = 5;
    }
 void Start()
 {
     soundEmitter = gameObject.GetComponent <SoundEmitterInit>();
 }