private void Start() { _input = GameObject.FindGameObjectWithTag("InputManager").GetComponent <InputManager>(); _soundEmitter = gameObject.GetComponent <SoundEmitterInit>(); _dramaticDeath = gameObject.GetComponent <DramaticDeath>(); OnPlayerDeath += GameObject.FindObjectOfType <GameManager>().GameOver; particleSystem = GetComponent <ParticleSystem>(); _speed = 5; }
void Start() { soundEmitter = gameObject.GetComponent <SoundEmitterInit>(); }