Пример #1
0
 private void Update()
 {
     if (isCountingDown)
     {
         if ((int)timer < lastSecond)
         {
             sfxPlayer.PlayRandom(clockTickingSoundEffects);
             lastSecond = (int)timer;
         }
         reverbFilter.reverbLevel = Mathf.Lerp(600, -2000, timer / startTime);
         timer            -= Time.deltaTime * countdownSpeedMultiplier;
         radial.fillAmount = Mathf.Clamp01(timer / startTime);
         SetTimerText();
         if (timer <= 0)
         {
             GameManager.Instance.Lose();
         }
     }
 }