public ClientSoundAutoStopSystem(SoundContext soundContext, ISoundPlayer soundPlayer, SoundParentController soundParentController) { _playingSoundGroup = soundContext.GetGroup(SoundMatcher.Playing); _soundPlayer = soundPlayer; _soundParentController = soundParentController; }
public SoundLimitSystem(SoundContext soundContext) { _playOnceSoundGroup = soundContext.GetGroup(SoundMatcher.PlayOnce); }