Пример #1
0
    //Custom Methods
    void EnemyFiring()
    {
        //float speedWithFrames  = fireRate * Time.deltaTime;
        GameObject missile;
        Vector3    missilePos = transform.position + new Vector3(0, -1, 0);

        enemySounds.PlayEnemyFiring();
        if (everyOtherPulse)
        {
            everyOtherPulse = false;
            missile         = missileInstantiate(missilePos, enemyPulse1);
        }
        else
        {
            everyOtherPulse = true;
            missile         = missileInstantiate(missilePos, enemyPulse2);
        }
        missile.rigidbody2D.velocity = new Vector2(0, -10);
    }