//Custom Methods void EnemyFiring() { //float speedWithFrames = fireRate * Time.deltaTime; GameObject missile; Vector3 missilePos = transform.position + new Vector3(0, -1, 0); enemySounds.PlayEnemyFiring(); if (everyOtherPulse) { everyOtherPulse = false; missile = missileInstantiate(missilePos, enemyPulse1); } else { everyOtherPulse = true; missile = missileInstantiate(missilePos, enemyPulse2); } missile.rigidbody2D.velocity = new Vector2(0, -10); }