/// <summary> /// System音を流す /// </summary> /// <param name="seType">System音のタイプ</param> public void PlaySystemSE(SystemSoundEnum seType) { GameObject se = Instantiate(soundBuffer, transform); buffers.Add(se); SoundBuffer buffer = se.GetComponent <SoundBuffer>(); buffer.Initialize(); //初期化 buffer.SetVolume(maxVolume); //音量を設定 buffer.SetClip(seResource[(int)seType]); //音源設定 buffer.Play(false); //流す }